Volume 1: Issue 5: Winter/Spring
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Shopping Rules : Ancient Age Items : Shadow Age Items

Table 6: Shadow Age Artifacts Table (d00)

1 Alien Weapons & Armor- roll 1d6
1 Grey Energy Pistol (h) (Energy Pack, (A) 1) (DMAE 88)
2 Grey Energy Rifle (h) (Energy Pack, (A) 1) (DMAE 88)
3 Sandman Needler Pistol (a) (Needler Clip, (A), 1d2) (DMAE 89)
4 Elohim Armor (DMAE 89)
5 Elohim Fiery Sword (Energy Pack, (A) 1) (DMAE 89)
6 Red Mercury
2 Arc Guns and Flamers- Roll 1d6-
1-2 Blue Bolt Arc Gun (a) (SAE 61) (Energy Cell, (G) 1d4)
3 ARC Gun (a) (AP#2) (Energy Cell, (G) 1d4)
3-5 Demon 9 Hand Flamer (a) (SAE 62) (Flamer Cartridge, (A) 1d2)
6 Dragon 3 Heavy Flamer (h) (SAE 62) (Flamer Cartridge, (A) 1d2)
3 Autokey (SAE 29)
4-5 BerTek Gear- Roll 1d4-
1 BerTek Circuit Finder (SAE 30)
2 BerTek Excavation Projector (SAE 24)
3 BerTek Laser Torch (SAE 27)
4 BerTek Powered Jaws (SAE 27)
6 Binders (SAE 29)
7-8 Blasters- Roll 1d6-
1-2 Mk 5 Blaster (h) (Energy Cell, (G) 1d4)
3-4 Mk 7 Blaster (h) (Energy Cell, (G) 1d4)
5-6 Mk 9 Blaster (h) (Energy Cell, (G) 1d4)
9 Bond-o-Matic Molecule Weld (SAE 30)
10-11 Charge Weapons- Roll 1d6-
1-4 Charge Pistol- Roll 1d6-
1 M9 9mm (a) (SAE 51) (Clip, (G) 1d4)
2 Holdout 9mm Derringer (DR 273) (a) (Clip, (G) 1d4)
3 Pinnacle-IV 11mm Pepperbox (DR 273) (a) (Clip, (G) 1d4)
4 Robohawk 4mm Autopistol (DR 273) (Clip, (G) 1d4)
5 Hammer 5 11mm (a) (SAE 51) (Clip, (G) 1d4)
6 K-SAT 100 9mm Zero-G (a) (SAE 51) (Clip, (G) 1d4)
5-6 Charge Rifle- Roll 1d6-
1-2 ARZ 6mm Autorifle (h) (SAE 52) (Clip, (G) 1d2)
3 Bulldog 9mm SMG (h) (SAE 52) (Clip, (G) 1d2)
4-5 IF-3 11mm Rifle (h) (SAE 53) (Clip, (G) 1d2)
6 KZ 160 13mm Charge MG (h) (SAE 54) (Clip, (G) 1)
12-13 Chuff Weapons- Roll 1d6-
1-3 Chuff Pistol (DR 250) (a) (Clip, (G) 1d2)
4-5 Chuff Rifle (DR 250) (a) (Clip, (G) 1d2)
6 Chuff Launcher (DR 250) (a) (Clip, (G) 1)
14-15 Comm Gear
16 Computer- Roll 1d4-
1-2 Micro or Micro (SAE 41)
3 Data Slate (SAE 41)
4 Gauntlet (SAE 42)
17-18 Energy Cell Charger
19-20 Experimental Weapons- Roll 1d8-
1 Black Ray Pistol (h) (Energy Cell, (G) 1d4)
2 Conversion Beamer (AP#3) (h) (Energy Cell, (G) 1d4)
3 Gravity Gun(AP#3) (a) (Energy Cell, (G) 1d4)
4-5 Needler Pistol (a) (Needler Clip, (A), 1d2)
6 Ph60 Flash Gun (DR 273) (Energy Cell, (G) 1d4)
7 Solar Scorcher (AP#3) (h) No clips necessary
8 Tangler (a) (Tangler Clip, (G) 1d4)
21-22 Flechette Weapons- Roll 1d6-
1-2 Flechette Pistol (a) or Devastator Flechette Pistol (a) (SAE 53) (Clip, (G) 1d2)
3-4 Flechette Rifle (a) (Clip, (G) 1d2)
5 Flechette SMG (a) (Clip, (G) 1d2)
6 AGC Autoflechette Shotgun (a) (SAE 53) (Clip, (G) 1d2)
23-24 Force Fields- Roll 1d6-
1-2 Deflection Screen- Roll 1d4-
1-2 Rampart Deflection Inducer (h) (SAE 76) (Energy Cell, (G) 1d4)
3-4 Anvil 44 Magnetic Screen (h) (SAE 77) (Energy Cell, (G) 1d4)
3-4 Force Field (Energy Cell, (G) 1d4)
5-6 Particle Screen- Roll 1d4-
1-2 Alpha 50 Particle Screen (h) (SAE 77) (Energy Cell, (G) 1d4)
3-4 SCM-16 Capacitor Screen (h) (SAE 77) (Energy Cell, (G) 1d4)
25 Gauntlet- Roll 1d6-
1 Aerocaster (a) (SAE 30)
2 Diver (a) (SAE 36)
3 Medical (a) (SAE 42)
4 Professional- Roll 1d6-
1 Gridcaster (a) (SAE 42)
2 Ops (a) (SAE 42)
3 Pilot (a) (SAE 42)
4 Science (a) (SAE 42)
5 Security (a) (SAE 42)
6 Tactics (a) (SAE 42)
5 Radar (a) or Radar (a) (SAE 36)
6 Sensor (a) or Sensor (a) (SAE 36)
26 Gauss Weapon- roll 1d6-
1-2 Gauss SMG (h) (AP#2) (Gauss Clip, (A) 1)
3-4 Gauss Battle Rifle (h) (AP#2) (Gauss Clip, (A) 1)
5 Gauss Dragonslayer (h) (AP#2) (Gauss Clip, (A) 1)
6 Gauss CAW (h) (AP#2) (Gauss Clip, (A) 1)
27 General Industries Equipment- Roll 1d4-
1-2 Induction Disk (SAE 26)
3-4 Walker (SAE 29)
28 Glow Cube
29-30 Goggles- Roll 1d4-
1-2 Magnifying (SAE 37)
3-4 Sonic (SAE 37)
31 Graft- Roll 1d4-
1-2 Bone (SAE 18)
3-4 Tissue (SAE 18)
32-33 Grenade- Roll 1d6-
1 Bloodhound 5 F3 Smart Grenade (h) (SAE 65)
2 Plasma (h)
3-4 Pulse (h) (SAE 66)
5-6 Stun (a)
34 Gridware- Roll 1d4-
1-3 Gridcaster Helmet (SAE 42)
4 Homesite Unit (SAE 42)
35 Habitat Dome
36-37 Heavy Weapons- Roll 1d6-
1-2 Bantam 5 Rocket Launcher (a) (SAE 65) (Rocket, (A) 1d2)
3-4 Grenade Rifle (h) or ZK5 Grenade Launcher (h) (SAE 64) (Grenade, (A) 1d2)
5-6 HAK-59 Quantum Minigun (a) (SAE 64) (Quantum Cell, (A) 1)
38 Holorecorder or Holoviewer (50/50)
39 Instrument Pack- Roll 1d6-
1-2 Biology
3 Botany
4 Chemistry
5 Physics
6 Zoology
40-41 Laser Weapons- Roll 1d8-
1-2 Laser Pistol (h) (Energy Cell, (G) 1d4)
3 Ninja 600 Laser Pistol (h) (SAE 57) (Energy Cell, (G) 1d4)
4-5 Laser Rifle (h) (Energy Cell, (G) 1d4)
6 CLR-19 Laser Rifle (h) (SAE 57) (Energy Cell, (G) 1d4)
7 Laser SMG (h) (Energy Cell, (G) 1d4)
8 Valkyrie 9 Autolaser (h) (SAE 57) (Energy Cell, (G) 1d4)
42-43 Masks- Roll 1d4-
1-2 Gill A4 Respirator Mask (SAE 85)
3-4 VacMaster 77 Vacuum Mask (SAE 85)
44-45 Mass Weapons- Roll 1d6-
1-3 Nova 6 Mass Pistol (h) (SAE 55) (Energy Cell, (G) 1d4)
4-5 AAMG-12 Mass Rifle (h) (SAE 56) (Energy Cell, (G) 1d4)
6 Supernova XI Cannon (h) (SAE 56) (Energy Cell, (G) 1d4)
46 Melter Guns- Roll 1d6-
1-3 VMP 40-Watt Melter Pistol (DR 273) (h) (Energy Cell, (G) 1d4)
4-5 Firebird 80-Watt Mega-Melter (DR 273) (h) (Energy Cell, (G) 1d4)
6 Phoenix 200-Watt Assault Melter (DR 273) (h) (Energy Cell, (G) 1d4)
47 Memory Crystal
48 Microbot (DMAE 36)
49-50 Pharmaceutical- Roll 1d8-
1 Anti-Etoile Nanites (DMAE 23)
2-3 Antiradiation
4 Analgesic (SAE 20)
5 Coagulant
6 Ekimmu Essence (DMAE 23)
7 Mutagenic Serum (DMAE 22)
8 PSI Blockers (DMAE 22)
51-52 PlanetWide Climate Wear- Roll 1d6-
1-3 Sunrunner 60 Climate Suit (SAE 83)
4-5 Orbiter C1 Soft Environment Suit (SAE 83)
6 Explorer D9 Armored Environmental Suit (SAE 84)
53-54 Plasma Gun- Roll 1d4-
1-2 D-16 Plasma Gun (h) (SAE 63) (Plasma Pack, (A) 1)
3-4 G12 Plasma Pistol (DR 273) (a) (Energy Cell, (G) 1d4)
55 Plasma Jelly
56-57 Powered Weapons- Roll 1d6-
1 Baton- Roll 1d6-
1 Dragonfist 20 Stun-Chucks (DR 273) (a) (Energy Cell, (G) 1d4)
2-3 Pulse Baton (a) (Energy Cell, (G) 1d4)
4 Mjolnir 220 Rocket Maul (DR 273) (h) (Energy Cell, (G) 1d4)
5 Nighthawk A5 Pulse Baton (a) (SAE 47) (Energy Cell, (G) 1d4)
6 PunkThumper 6000 Stun Baton (a) (SAE 47) (Energy Cell, (G) 1d4)
2-3 Blade- Roll 1d8-
1 AX2 Chainsword (a) (SAE 48) (Energy Cell, (G) 1d4)
2 K-3 Zero-G Axe (SAE 49)
3-4 Samurai 300 Ion Blade (a) (SAE 47) (Energy Cell, (G) 1d4)
5 Templar 27-N Power Sword (DR 273) (a) (Energy Cell, (G) 1d4)
6 Vibro Blade (h) (Energy Cell, (G) 1d4)
7 Vibro Dagger (h) (Energy Cell, (G) 1d4)
8 Viper D Filament Blade (a) (SAE 48) (Energy Cell, (G) 1d4)
4 Glove- Roll 1d4-
1-2 Power Gloves (Energy Cell, (G) 1d4)
3-4 Headbuster Power Cestus (SAE 49) (Energy Cell, (G) 1d4)
5 Mace- Roll 1d4-
1-2 Gravmace (h) (Energy Cell, (G) 1d4)
3-4 Thunder 150 Gravmace (h) (SAE 49) (Energy Cell, (G) 1d4)
6 Whip- Roll 1d6-
1-2 AVX Neural Whip (DR 273) (a) (Energy Cell, (G) 1d4)
3-4 Neural Bite (AP#3) (a) (Energy Cell, (G) 1d4)
5-6 Neural Whip (a) (Energy Cell, (G) 1d4)
58 Psi-Restraints- Roll 1d4-
1-2 Helm (SAE 31)
3-4 Collar (SAE 31)
59-60 Repulser Weapons- Roll 1d6-
1-3 Stalwart Zf Repulser Pistol (DR 273) (a) (Energy Cell, (G) 1d4)
4-5 Defender 4 Repulser (DR 273) (a) (Energy Cell, (G) 1d4)
6 Avenger 5 Repulser Rifle (DR 273) (a) (Energy Cell, (G) 1d4)
61-62 Sabot Gun- Roll 1d6-
1-3 Tornado 600 15mm Sabot Pistol (h) (SAE 54) (Clip, (G) 1d2)
4-5 M5 15mm Sabot Rifle (h) (SAE 54) (Clip, (G), 1d2)
6 Ronin 900 25mm Cannon (h) (SAE 55) (Clip, (A), 1)
63 SAI Powered Shield (SAE 76) (Energy Cell, (G) 1d4)
64-65 SekureTek Power Restraints- Roll 1d4-
1-2 Biodamper (SAE 31)
3-4 Cyberdamper (SAE 31)
66-67 Sensors- Roll 1d4-
1 Biodetector (SAE 36)
2 EM Detector (SAE 36)
3 Chem Detector (SAE 36)
4 Rad Detector (SAE 36)
68-69 Solar X Gear- Roll 1d4-
1-2 Sparrow Gravity Belt (SAE 87)
3-4 Spinnaker Parafoil (SAE 88)
70-71 SAI Powered Shield (SAE 76) (Energy Cell, (G) 1d4)
1-2 Banshee Mk IV Screamer Pistol (a) (DR 273) (Clip, (G) 1d4)
3-4 Banshee Mk IX Screamer SMG (a) (DR 273) (Clip, (G) 1d4)
72-73 Specialized Ammo- Roll 1d8-
1 Black Thunder AP Round (SAE 68)
2 Archer AA Stabilized Round (SAE 68)
3-4 B-Mace Gel Round (SAE 68)
5 Snake Eyes IR Homing Round (SAE 68)
6 MightyMite Explosive Round (SAE 68)
7 Shredder C5 Flechette Round (SAE 68)
8 Talon X Guided Round (SAE 68)
74 Stretcher- Roll 1d4-
1-2 All Terrain (SAE 21)
3-4 Timeout Stasis Stretcher (SAE 21)
75-76 Stutter Weapons- Roll 1d10-
1-2 Falcon T9 Stutter Pistol (a) (SAE 58) (Energy Cell, (G) 1d4)
3-4 Tauri 9 Impact Pistol (a) (SAE 60) (Energy Cell, (G) 1d4)
5 Cyclone 700 Stutter SMG (a) (SAE 59) (Energy Cell, (G) 1d4)
6-7 Condor X7 Stutter Pistol (a) (SAE 58) (Energy Cell, (G) 1d4)
8-9 Sirocco 100 Stutter Rifle (a) (SAE 59) (Energy Cell, (G) 1d4)
10 Roc ZI Stutter Cannon (a) (SAE 60) (Energy Cell, (G) 1d4)
77 Surgical Kit
78-79 Terra X Camping Accessories- Roll 1d8-
1 TerrainMaster 5 Portable Cabin (SAE 81)
2 Stevens A20 Camping Module (SAE 81)
3 Gliese 300 Habitat Dome (SAE 81)
4 NutriMix Ration Bars (SAE 82)
5 Bolthole CD Sleeping Bag (SAE 82)
6 ArboReal Sleeping Platform (SAE 82)
7 Armadillo MPT 2 Man Tent (SAE 82)
8 Watercaddy 100 (SAE 82)
80-81 TrailTech EcoTour Gear- Roll 1d6-
1 Hotspot Pocket Igniter (SAE 89)
2 Rescue Pack (SAE 28)
3 Rockbiter Adhesive Pitons (SAE 90)
4 Rocketboy Self-Propelled Grapple (SAE 89)
5 BugZap Sonic Barrier (SAE 90)
6. Superfly Climbing Guards (SAE 88)
82-83 Trauma Pack- Roll 1d4-
1 Regular Trauma Pack
2 Smart Trauma Pack
3 Trauma Pack I (SAE 22)
4 Trauma Pack II (SAE 22)
84 TyKo Gear- Roll 1d4-
1-2 Carbide Shears (SAE 23) (Energy Cell, (G) 1d4)
3-4 Miniwinch (SAE 30) (Energy Cell, (G) 1d4)
85-88 Unpowered Armor- Roll 1d10-
1 Alien Armor- Roll 1d4-
1-2 Bellweyn Sil (SAE 79)
3-4 Ptokh K'se (SAE 78)
2 Attack Armor- Roll 1d6-
1-2 Attack Armor
3-4 Polymere Attack Armor
5-6 Dauntless 29 Attack Armor (SAE 71)
3 Assault Gear Roll 1d4-
1-2 Battlehawk Zero-G Assault Gear (SAE 69)
3-4 Scout 230 AET Assault Gear (SAE 69)
4 Ballistic Armor- Roll 1d4
1-2 BodyGuard Ballistic Vest (SAE 70)
3-4 Landsknecht 34 Ballistic Jacket (SAE 70)
5 Battle Jacket
6 Carbonate Fiber (CF) Armor- Roll 1d8-
1-3 Haramaki 100 CF Coat (Jacket) (SAE 70)
4-6 Haramaki 200 CF Coat (Duster) (SAE 70)
7-8 Milano GX CF Bodysuit (SAE 71)
7 Cerametal Armor- Roll 1d4-
1 ACN 4 Cerametal Armor (SAE 72)
2 Bushmaster Cerametal Mail (SAE 72)
3-4 Aegis 650 Cerametal Shield (SAE 76)
8 Enviro-armor
9 Fabristeel- Roll 1d6-
1-2 Coat
3-5 Jacket
6 Jumpsuit
10 Shield, Plasteel
89-90 Unpowered Weapons- Roll 1d4-
1-2 Patriot II Explosive Lance (DR 273)
3-4 T-Bar TN Blade (SAE 48)
91-92 Vidcam- roll 1d6
1-2 Dual Holocam (SAE 39)
3-4 Minicam (SAE 39)
5-6 Vidcam (SAE 40)
93 Walker, Medical (SAE 22)
94-96 Weapon Accessories- Roll 1d4-
1-2 Target X Holo Sights (SAE 67)
3-4 Reaper 700 IFF Sights (SAE 67)
97-98 Weight Neutralizer (SAE 29)
99-00 Render Weapons- Roll 1d4-
1-2 X-LOK Render Pistol (DR 273) (h) (Graviton Pack, (A) 1)
3-4 Z-LOK Render Rifle (h) (SAE 63) (Graviton Pack, (A) 1)