Volume 1: Issue 5: Winter/Spring
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Shopping Rules : Ancient Age Items : Shadow Age Items

The Charts

Items are divided into two categories- Ancient Age and Shadow Age. Many items come from the Gamma World rulebook, though items in bold type come from other sources (DR- Dragon Magazine, SAE- Stardrive Arms and Equipment Guide, and DMAE- Dark Matter Arms and Equipment Guide, AP- Apocalyptic Post). Not all items are included, of course- extremely powerful items such as powered combat armor, cyberware, and high-end vehicles should not be given out randomly. Artifacts marked (a) can be used by androids and humans, and those marked by (h) can be used by humans only.

Table 5 Ancient Age Artifacts Table (d00)
01-02 Armor- roll 1d6-
1 Bulletproof Vest
2 Khe! Burund (SAE 78)
3 Protective Wear- roll 1d6-
1-2 Hood (DMAE 49)
3-4 Gloves (DMAE 49)
5-6 Sleeves (DMAE 49)
4 Riot Gear- Roll 1d6-
1 Assault Gear
2-3 Riot Helmet
4-6 Riot Shield
5-6 Sports Gear- roll 1d6-
1-2 Headgear- roll 1d8-
1 Football Helmet (AP#1)
2 Hockey Goalie Mask (AP#1)
3 Motorcycle Helmet (AP#1)
4 Lacrosse Mask (AP#1)
5 Baseball Batter's Helmet (AP#1)
6 Baseball Catcher's Mask (AP#1)
7 Skiing Helmet (AP#1)
8 Bicycle Helmet (AP#1)
3-4 Upper Body- roll 1d6-
1-2 Hockey Pads- Shoulder and Full (AP#1)
3-5 Football Pads- Shoulder and Chest (AP#1)
6 Lacrosse Pads- Shoulder and Chest (AP#1)
5 Lower Body- roll 1d4-
1-2 Hockey/Football Pants (AP#1)
3-4 Misc. Knee and Shin Pads (AP#1)
6 Supporter (cup)
03-04 Assault Rifle- roll 1d6-
1-2 Assault Rifle (Clip, (G) 1d6)
3 5.45mm Assault Rifle (russian) (Clip, (G) 1d6) (DMAE 58)
4 7.62mm Assault Rifle (russian) (Clip, (G) 1d6) (DMAE 58)
5 5.56mm Assault Rifle (nato) (Clip, (G) 1d6) (DMAE 59)
6 7.62mm Assault Rifle (nato) (Clip, (G) 1d6) (DMAE 59)
05 Bicycle
06 Binoculars
07 Enviro-suit or Biohazard Suit (DMAE 19) (50/50)
08-09 Boots, Steel-Toed (DMAE 7)
10 Camouflage Clothing (DMAE 8) or Camouflage Pack (DMAE 48) (50/50)
11 Carrying System- roll 1d4-
1-2 ALICE System Pack (DMAE 10)
3-4 MOLLE System Pack (DMAE 10)
12-13 Cartridge Firearms- Roll 1d6-
1 .32 Pocket Guns- roll 1d4-
1-2 .32 cal. Pocket Revolver (DR 249) (.32 round, (O), 1d10)
3-4 .32 cal. Two-Shot Derringer (DR 249) (.32 round, (O), 1d10)
2 Revolvers- Roll 1d6-
1-2 .38 cal. Double-Action Revolver (DR 249) (.38 round, (O), 2d10 rounds)
3-4 .45 cal. Single-Action Revolver (DR 249) (.45 round, (O), 2d10 rounds)
5-6 .57 cal. Single-Action Revolver (DR 249) (.57 round, (O), 2d10 rounds)
3 Carbines- Roll 1d4-
1 .45 cal. Trap-Door Carbine (DR 249) (.45 round, (O), 2d10 rounds)
2 .56 cal. Repeating Carbine (DR 249) (.56 round, (O), 2d10 rounds)
4 Rifles- Roll 1d4-
1 .30 cal. Lever-Action Rifle (DR 249) (.30 round, (O), 2d10 rounds)
2 .44 cal. Lever-Action Rifle (DR 249) (.44 round, (O), 2d10 rounds)
3 .45 cal. Trap-Door Rifle (DR 249) (.45 round, (O), 2d10 rounds)
4 .50 cal. Buffalo Rifle (DR 249) (.50 round, (O), 2d10 rounds)
5 12-Gauge Repeating Shotgun (DR 249) (12 gauge shell, (O), 2d6 rounds)
6 .50 cal. Gatling Gun (DR 249) (1 burst of .50 cal shells, (G), 1d3 bursts)
14 Communications- Roll 1d10-
1-2 Telephones- roll 1d8
1-2Telephone Call Router (DMAE 26)
3-4Telephone Line Tap (DMAE 24)
5Telephone Line Tracer (DMAE 25)
6Tap Detector (DMAE 25)
7Caller ID Defeater (DMAE 24)
8Lineman's Buttset (DMAE 25)
3 Cell Phones- roll 1d2
1Cellular Interceptor (DMAE 24)
2Cellular Phone (SAE 33)
4 ECM- roll 1d6-
1-2 Jammer (DMAE 26)
3-4 Scrambler (DMAE 26)
5-6 Analyzer (DMAE 26)
5 Automated Dialer (DMAE 36)
6 Black Box (DMAE 25)
7 Chaff (DMAE 36)
8 Multiband Comm Gear (SAE 33)
9 Communications Pack (SAE 34)
10 Laser Comm Pack (SAE 34)
15 Computer- Roll 1d6-
1-3 Desktop or Desktop (SAE 41)
4-6 Notebook
16 Computer Programs- roll 1d10-
1 Virus (DMAE 34)
2 Logic Bomb (DMAE 34)
3 Sniffer (DMAE 34)
4 Firewall (DMAE 35)
5 Data Bug (DMAE 35)
6 Worm (DMAE 34)
7 Trojan Horse (DMAE 34)
8 Antivirus Software (DMAE 34)
9 Tracer (DMAE 35)
10 Smoker (DMAE 35)
17 Crash Cart (DMAE 19)
18 Cryptography Machines- Roll 1d6-
1-2 Encoder (DMAE 36)
3-4 Decoder (DMAE 36)
5-6 Code-Breaker (DMAE 36)
19 Cutting Torch
20Explosives- roll 1d6-
1 1d4 Block Charges (SAE 23)
2-3 2d10 sticks of Dynamite
4 1d2 Plastic Explosives
5 1d4 Satchel Charges or Satchel Charges (SAE 23)
6 2d6 Land Mines
21Demolition Gear - roll 1d8-
1 1d4 Magnetic Casings (SAE 23)
2 2d10 meters of Detcord (SAE 23)
3 1d10 Command Detonators (SAE 24)
4 1d6 Spike Caps (SAE 24)
5 1d4 Serrated Casings (SAE 23)
6 1d10 Fused Detonators (SAE 23)
7 Sequencer Box (SAE 24)
8 Timer (SAE 24)
22 Detector- roll 1d4-
1 Bug Sweeper (DMAE 31)
2 Life Detector (DMAE 32)
3 Metal Detector (DMAE 32)
4 Trajectory Detector (DMAE 32)
23 DIY Manual- roll 1d6-
1-2 Ordinary Quality (DMAE 17)
3-4 Good Quality (DMAE 17)
5-6 Amazing Quality (DMAE 17)
24 Evidence Kits- roll 1d6-
1 Standard (DMAE 12)
2 Drug & Narcotics (DMAE 12)
3 Photographic (DMAE 12)
4Fingerprint (DMAE 12)
5Casts & Molds (DMAE 13)
6Arson & Explosives (DMAE 13)
25 Fire Extinguisher
26 Flamethrower (Canister, (A) 1d2)
27 Flare Gun (Flare, (O) 1d4)
28-29 Flintlock Firearms (Technically Gamma Age, but from Dragon)- Roll 1d8-
1-2 .32 cal. Four-Barrel Pistol (DR 249) (Gamma Age flintlock ammo)
3 .50 cal. Duelling Pistol (DR 249) (Gamma Age flintlock ammo)
4 .38 cal. Plains Rifle (DR 249) (Gamma Age flintlock ammo)
5 .52 cal. Long Rifle (DR 249) (Gamma Age flintlock ammo)
6 .69 cal. Musket (DR 249) (Gamma Age flintlock ammo)
7 Weren Flintlock Musket (Alien Compendium, pg 20) (Gamma Age flintlock ammo)
8 Weren Flintlock Pistol (Alien Compendium, pg 20) (Gamma Age flintlock ammo)
30 Gas Mask
31 Geiger Counter
32 Generator, Portable
33-34 Goggles- Roll 1d4-
1 Imaging
2 Protective
3Infrared
4Thermal (SAE 37)
35 GPS Receiver (DMAE 11)
36-37 Grenade Launcher- roll 1d6-
1-2 Grenade Launcher (Grenades, (G) 1d2)
3-4 Single-Shot Under-Barrel 40mm Grenade Launcher (Grenades, (G) 1d2) (DMAE 65)
5-6 Rotating Barrel 40mm Grenade Launcher (Grenades, (G) 1d2) (DMAE 65)
38-40 Grenade, Dumb or Smart (50/50 for either), finds 1d6 of type rolled- Roll 1d4-
1-2 Kill- roll 1d6-
1-2 AP (SAE 66)
3-4 Fragmentation
5-6 HEAP (DMAE 67)
3-4 Other- roll 1d12-
1 Concussion
2 Gas (SAE 66)
3 Incendiary
4 Smoke
5 CS Gas (DMAE 67)
6 EMP (DMAE 67)
7 Sticky Bomb (DMAE 67)
8 Stingball (DMAE 67)
9-10 Stun (DMAE 67)
11 Thermite (DMAE 67)
12 Tranquilizer (DMAE 68)
41 1d4 pairs of Handcuffs
42 Hand Mortar
43 Hazmat Kit- roll 1d6-
1-2 Chemical Spill Kit (DMAE 15)
3-4 Biocontainment Kit (DMAE 15)
5-6 Radiation Leak Kit (DMAE 15)
44 Hoffmann Institute Scientific and Technological Gear- roll 1d4-
1 Chemistry Lab (DMAE 13)
2 Astronomical (DMAE 13)
3Meteorological (DMAE 13)
4Hacking (DMAE 13)
45 Hoffmann Institute Special Assignment Gear- roll 1d8-
1 Haunting (DMAE 13)
2 Vampires (DMAE 13)
3 Werewolves (DMAE 14)
4 Monsters (DMAE 14)
5Demons (DMAE 14)
6 Abductions & Encounters (DMAE 14)
7Magic (DMAE 15)
8Miracles (DMAE 15)
46-47 Hunting Rifle- roll 1d6
1-2 Hunting Rifle (Clip, (O) 1d6)
3-4 Deer Rifle (Clip, (O) 1d6) (DMAE 61)
5-6 Safari Rifle (Clip, (O) 1d6) (DMAE 61)
48-49 Lockpick Set- roll 1d6-
1-2 Ordinary (DMAE 16)
3-4 Good (DMAE 16)
5-6 Amazing (DMAE 16)
50-51 Machine Gun- Roll 1d6-
1 Light (Belt, (A) 1)
2 Heavy (Belt, (A) 1)
3 7.62mm Machine Gun (nato) (Belt, (A) 1) (DMAE 64)
4 5.56mm Machine Gun (nato) (Clip, (A) 1) (DMAE 64)
5 7.62mm Machine Gun (russian) (Belt, (A) 1) (DMAE 64)
6 5.45mm Machine Gun (russian) (Belt, (A) 1) (DMAE 65)
52-53 Machine Pistol- roll 1d6
1-2 9mm Machine Pistol (Clip, (G) 1d2) (DMAE 55)
3-4 .32 ACP Machine Pistol (standard) (Clip, (G) 1d2) (DMAE 55)
5-6 9mm Machine Pistol (uzi) (Clip, (G) 1d2) (DMAE 55)
54 Nav Gear- Roll 1d4-
1 Celestial Navkit (SAE 38)
2 Gyrocompass (SAE 38)
3 Inertial Navkit (SAE 38)
4 Satellite Receiver (SAE 38)
55-56 Non-Lethal Weapons- roll 1d20-
1-3 CS Gas Fogger (DMAE 69)
4 HERF Weapon (DMAE 69)
5-6 Ketch-All Pole (DMAE 69)
7 Laser Blinder (DMAE 69)
8 Liquid Metal Embrittlement Sprayer (DMAE 69)
9-10 Net Launcher (DMAE 70)
11-12 Pepper Spray (DMAE 70)
13 Sticky Foam Sprayer (DMAE 70)
14 Strobe Light (DMAE 70)
15 Subsonic Nauseator (DMAE 71)
16 Superlubricant Sprayer (DMAE 71)
17-18 Water Cannon (DMAE 71)
19-20 Combustion Alteration Technologies (DMAE 71)
57-59 Non-Powered Melee Weapons- Roll 1d4-
1-2 Blades- roll 1d20-
1 Chuurkhna (SAE 50)
2 Dait'sya (SAE 50)
3-4 Katana
5-7 Combat Knife
8-9 Butterfly Knife (DMAE 72)
10-13 Shiv (DMAE 72)
14 Sickle (DMAE 72)
15 Spetsnaz Entrenching Tool (DMAE 72)
16 Kukri (DMAE 72)
17 KGB Umbrella Drug Injectors (DMAE 72)
18 Straight Razor (DMAE 73)
19 Switchblade (DMAE 73)
20 Sword Cane (DMAE 73)
3-4 Blunt Weapons- roll 1d8-
1 Collapsible Baton
2 Tong Fe (SAE 50)
3 Brass Knuckles ((DMAE 71)
4 Garrote (DMAE 72)
5 Metal Baton (DMAE 72)
6 Night Stick (DMAE 72)
7 Nunchaku (DMAE 72)
8 Three-Section Staff (DMAE 73)
60-61 Odd Weapons- roll 1d12
1 .22 cal Fountain Pen (DMAE 68)
2 .22 cal Knife (DMAE 68)
3 .38 cal Cigar (DMAE 68)
4 Air Pistol (DMAE 68)
5-6 Air Rifle (DMAE 68)
7 Blowgun (DMAE 68)
8 Coffee Can Projector (DMAE 68)
9 Harpoon Gun (DMAE 69)
10 Pipe Bomb (DMAE 69)
11 Trash Can Mortar (DMAE 69)
12 Zip Gun (DMAE 69)
62-63 Percussion Cap Firearms- Roll 1d8-
1 .22 cal. Pepperbox (DR 249) (.22 round, (O), 2d10 rounds)
2 .36 cal. Navy Revolver (DR 249) (.36 round, (O), 2d10 rounds)
3 .44 cal. Army Revolver (DR 249) (.44 round, (O), 2d10 rounds)
4 .41 cal. Derringer (DR 249) (.41 round, (O), 1d8 rounds)
5 .52 cal. Carbine (DR 249) (.52 round, (O), 1d8 rounds)
6 .36 cal. Revolver Rifle (DR 249) (.36 round, (O), 2d10 rounds)
7 .58 cal. Rifle-Musket (DR 249) (.58 round, (O), 1d8 rounds)
8 12 ga Double-Brl. Shotgun (DR 249) (12 gauge shell, (O), 2d6 rounds)
64 Personal Alarm (DMAE 9)
65-66 Pharmaceutical- Roll 1d12-
1 Anesthetic
2 Antibiotic
3 Antivenom
4 Atropine (DMAE 21)
5 Cyanide (DMAE 22)
6 First Aid Kit
7Hallucinogens (DMAE 22)
8 Immunization Booster (SAE 20)
9 Sedative
10 Steroids (DMAE 22)
11Stimulant
12Tranquilizer (SAE 20)
67 Police Scanner- roll 1d6-
1-2 Handheld (DMAE 30)
3-4 Desktop (DMAE 30)
5-6 Mobile (DMAE 30)
68 Powered Weapons- roll 1d6-
1-2 Chainsaw (Energy Cell (G) 1d4)
3-4 Shock Stick (Energy Cell (G) 1d4) (DMAE 72)
5-6 Stun Prod (Energy Cell (G) 1d4) (DMAE 73)
69 Primitive Missile Weapons- Roll 1d6-
1-2 Apache LX Reflex Bow (SAE 60) (Arrow, (O) 2d10)
3-4 Commando 3000 Crossbow (SAE 61) (Bolt, (O) 2d10)
5-6 Cobra F77 Dart Gun (SAE 61) (Dart, (O) 1d4)
70-71 Radio- Roll 1d4-
1-2 Personal
3-4 Transmitting
72 Raft, Inflatable
73 Recorder- roll 1d4-
1 Audio Tape (DMAE 31)
2 Video Tape (DMAE 31)
3 Recordable CD (DMAE 31)
4 Recordable Mini-Disc (DMAE 31)
74 Remote Robots- roll 1d4-
1-3 Police Remote- roll 1d6-
1-2 Surveillance (DMAE 17)
3-4 Bomb Disposal (DMAE 18)
5-6 Tactical (DMAE 18)
4 Military Remote (DMAE 18)
75-77 Revolver- Roll 1d8-
1 Light (Clip, (O) 1d6)
3 Heavy (Clip, (O) 1d6)
2 Medium (Clip, (O) 1d6)
4 Magnum (Clip, (O) 1d6)
5 .38 cal Revolver (Clip, (O) 1d6) (DMAE 50)
6 .357 Magnum Revolver (Clip, (O) 1d6) (DMAE 50)
7 .44 Magnum Revolver (Clip, (O) 1d6) (DMAE 51)
8 454 Casull Revolver (Clip, (O) 1d4) (DMAE 51)
78 Rocket Launcher (Rocket, (A) 1d2)
79 Rockets- Roll 1d4-
1 Antiair (SAE 66)
2 Antipersonnel (SAE 66)
3 Antivehicle (SAE 66)
4 CHE (SAE 66)
80 SAM, Handheld (SAM, (A) 1)
81 Scanner- Roll 1d4-
1-2 Imaging (SAE 38)
3-4 Weapon Detector (SAE 38)
82 Scuba Gear
83-84 Semi-Automatic Handguns- roll 1d10-
1 Pistol, Semiautomatic (Clip, (O) 1d2)
2 .22 cal Semi-Automatic Pistol (Clip, (O) 1d2) (DMAE 51)
3 .22 cal Semi-Automatic Pistol, Silenced (Clip, (O) 1d2) (DMAE 52)
4 .32 ACP Semi-Automatic Pistol (Clip, (O) 1d2) (DMAE 52)
5 .380 ACP Semi-Automatic Pistol (Clip, (O) 1d2) (DMAE 52)
6 9mm Semi-Automatic Pistol (Clip, (O) 1d2) (DMAE 52)
7 Silenced 9mm Semi-Automatic Pistol (Clip, (O) 1d2) (DMAE 53)
8 10mm Semi-Automatic Pistol (Clip, (O) 1d2) (DMAE 53)
9 .45 cal Semi-Automatic Pistol (Clip, (O) 1d2) (DMAE 54)
10 .50 cal AE Semi-Automatic Pistol (Clip, (O) 1d2) (DMAE 54)
85-86 Shotgun- Roll 1d6-
1-2 Regular (Clip, (O) 2d6)
3 Heavy (Clip, (O) 2d6)
4 12 Gauge Pump Shotgun (Clip, (O) 1d6) (DMAE 59)
5 12 Gauge Automatic Shotgun (Clip, (O) 1d6) (DMAE 60)
6 10 Gauge Pump Shotgun (Clip, (O) 1d6) (DMAE 60)
87 Sniper Rifle- roll 1d6-
1-2 7.62 Sniper Rifle (nato) (Clip, (G) 1d4) (DMAE 61)
3 .300 Win Mag Sniper Rifle (Clip, (G) 1d4) (DMAE 62)
4 Benchrest Railgun (Bullet, (G) 1d4) (DMAE 62)
5 7.62mm Sniper Rifle (russian) (Clip, (G) 1d4) (DMAE 63)
6 .50 cal Sniper Rifle (nato) (Clip, (G) 1d4) (DMAE 63)
88 Specialized Ammo- Roll 1d20-
1 MightyMite (SAE 68)
2 B-Mace Gel (SAE 68)
3 Birdshot (DMAE 60)
4-5 Buckshot (DMAE 60)
6 Rifled Slug (DMAE 60)
7 40mm Foam Rubber (DMAE 77)
8 AP (DMAE 77)
9 Beanbag Round (DMAE 78)
10 Dart w/ Chemical Load (DMAE 78)
11-12 Flechette (DMAE 78)
13-14 Frangible (DMAE 78)
15 HE (DMAE 78)
16 Pepper Balloon (DMAE 78)
17 Rubber (DMAE 78)
18 Subsonic (DMAE 78)
19 Tracers (DMAE 78)
20 WP (DMAE 78)
89 Still Camera- roll 1d6-
1-2 Ordinary (DMAE 27)
3-4 Good (DMAE 27)
5-6 Amazing (DMAE 27)
90-91 Sub-Machine Guns- roll 1d8-
1-2 Submachine Gun (Clip, (G) 1d4)
3 5.45 mm Submachine Gun (russian) (Clip, (G) 1d4) (DMAE 56)
4 9mm Submachine Gun (full) (Clip, (G) 1d4) (DMAE 56)
5 9mm Submachine Gun (small) (Clip, (G) 1d4) (DMAE 57)
6 .45 ACP Submachine Gun (Clip, (G) 1d4) (DMAE 57)
7 9mm Submachine Gun (large capacity) (Clip, (G) 1d4) (DMAE 57)
8 9mm Submachine Gun (uzi) (Clip, (G) 1d4) (DMAE 57)
92 Surveillance Gear- Roll 3d6-
3 1d4 Bugs (SAE 39)
4 Acessories- roll 1d6-
1 Tripod (DMAE 32)
2 Rifle Stock Mount (DMAE 32)
3 Trigger Mechanism (DMAE 32)
4-5Earpiece (DMAE 32)
6Headphones (DMAE 32)
5 Recorder (SAE 39)
6 Microcam (SAE 39)
7 Transmitter (SAE 39)
8 Laser Microphone (SAE 39)
9 Microphone, Parabolic
10 Pickup Mike (DMAE 29)
11 Shotgun Mike (DMAE 29)
12 Contact Mike (DMAE 30)
13 Induction Mike (DMAE 30)
14 Microtransmitter (DMAE 30)
15 Electronic Tracking System (DMAE 31)
16 Miniature Light Stick (DMAE 31)
17 Voice-Activated Transmitter (DMAE 31)
18 Digital Burst Transmitter
93 Taser (Energy Cell, (G) 1d4)
94 Toolkit- Roll 1d6-
1 Armorer (SAE 28)
2 Electronics (SAE 28)
3 Engineer (SAE 28)
4 Mechanic (SAE 28)
5 Specialized
6 Standard
95 Translator- Roll 1d4-
1-3 Translate (SAE 35)
4 Active Interpreter (SAE 35)
96 Ultralight Glider
97 Vidcam or Minicam
98 Video Shades (DMAE 28)
99 Water Condenser or Purifier
00 Weapon Accessories- Roll 1d12-
1 Falcon X Guidance System (SAE67)
2 Sights- roll 1d10-
1 Mongoose Imaging Sights (SAE 67)
2 Digital (DMAE 74)
3 Illuminated (DMAE 74)
4 Infrared (DMAE 74)
5 Laser Aiming Dot (DMAE 74)
6 Light-Enhancement (DMAE 74)
7-8 Magnification (DMAE 74)
9 Thermal (DMAE 74)
10 Flashlight (DMAE 74)
3 Holsters- roll 1d4-
1-2 Concealment Holster (DMAE 48)
3-4 Fast-Draw Holster (DMAE 48)
4 Personalized Grip (DMAE 73)
5 Balancing (DMAE 73)
6 Adjustable Stock (DMAE 73)
7 Silencer (DMAE 73)
8 Magazines- roll 1d6-
1 Bandoleer (DMAE 74)
2 Double Column (DMAE 75)
3 Drum (DMAE 75)
4 Extended (DMAE 75)
5 Saddlebag (DMAE 75)
6 Speed-Loader (DMAE 75)
9 Brass Catcher (DMAE 75)
10 Brass Deflector (DMAE 75)
11 Rangefinder (DMAE 75)
12 Grenade Adapter (DMAE 75)