Volume 1: Issue 5: Winter/Spring
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Giant FlatwormGiant Earthworm : Giant Arrow worm

Giant Worms - Derek Holland

Giant Flatworm
STR 12 (d4+10) INT 1 (an. 1)
DEX 9 (d6+3) WIL 5 (d4+3)
CON 14 (d8+10) PER  1 (an. 1)

Durability

14/14/7/7

Action Check

8+/7/3/1

Move

swim 3

# Actions

1

Reaction Score

Marginal/1
Mutations  Redundant vital organs, gills, improved senses, regeneration
(see below), new body part
Defects  Light sensitivity, slow reflexes
Attacks Bite 6/3/1 d4w/d6w/d6+2w (LI/O)
Defenses armor d4-1 (LI), 0 (HI), 0 (En)
+1 vs melee
-1 vs ranged
Skills Movement- swim 3; Awareness- perception 2

Description

The giant flatworm is jet black, except for 2 large eyespots on the head. It is about 5 meters long, 1.5 meters wide and .3 meters tall. The head is arrow shaped and is covered with a tough leathery skin (armor d4 (LI,) d4-2 (HI) ). The mouth is halfway down the underside of the animal and has a feeding tube that extends 1 meter.
Encounter Giant planarians feed on decomposing animals that died in the water. The only way to incite an attack is to try and drive one from its food. It will then bite the aggressor until it is dead or has a new source of food. They have amazing regenerative powers. If one is broken up by low or high impact weapons, each chunk has a 75% chance of becoming a new worm. The only way to stop this is to use energy weapons or burn the body (acid or fire).
Habitat/Society Giant flatworms are found in large bodies of water - slow rivers and lakes.

Flatworms have a first come first serve attitude toward food. If there is room, more than one will feed on a corpse, but they will not fight over it. They reproduce several time a year and have 1000-10000 young. Only 1-2 will survive to adulthood.

Biome
Encounter
Group
Organization
Niche
IQ 
Large bodies of water
Probable
1-3
None
Scavenger
Low Order animal


Giant Earthworm
STR 13 (d6+10) INT 1 (animal 1)
DEX 10 (d4+6) WIL 3 (d3+2)
CON 15 (d6+12) PER  1 (animal 1)

Durability

15/15/7/7

Action Check

14+/13/6/3

Move

burrow 3

# Actions

1

Reaction Score

Ordinary/1
Mutations  Redundant vital organs, Dermal Reinforcement, Toxin Tolerance
Defects  Light Sensitivity, Thermal Intolerance, Phobia (deep water)
Attacks none
Defenses Dermal Skin d4+1 (LI), d4 (HI), d4-1 (En); +2 vs melee, 0 vs ranged
Skills Stamina- endurance 4, resist pain 4; Awareness- perception 8

Description

Giant earthworms are segmented, about 12 meters long and are brown. They have small hairs used to detect motion and to help in moving about. Their castings are valuable to farmers and they are sometimes hunted for food and leather.
Encounter The only times a worm is encountered is when it is eating dead plant material on the surface, during a downpour that lasts more than half an hour and when making a casting mound. They always retreat when attacked. 
Habitat/Society They are found anywhere there is unfrozen, moist soil. 

No society. They are hermaphrodites and produce 20-50 eggs every 3 months.

Biome
Encounter
Group
Organization
Niche
IQ
Any Non-Desert/Arctic
Probable
1-10
None
Scavenger
Low Order animal


Giant Arrowworm
STR 11 (d6+8) INT 1 (animal d3)
DEX 12 (d4+10) WIL 4 (2d4)
CON 11 (d6+8) PER  1 (animal 1)

Durability

11/11/5/5

Action Check

15+/14/7/3

Move

swim 6

# Actions

2

Reaction Score

Good/2
Mutations  Gills, Increased Precision, Toxin Tolerance, Electric Aura, Hyper Senses
Defects Weak Immunity, Photo-Dependent, Phobia (energy attacks), Thermal Intolerance
Attacks Bite 14/7/4 d6s/d4w/d6+1w (LI/O)
Defenses armor d6-3 (LI), d4-2 (HI), 0 (En); +2 vs melee, +3 vs ranged
Skills Stealth- hide 6, shadow 5; Awareness- perception 9

Description

These marine worms are 4 meters long. They have eyespots and hardened bristles used to "bite" prey. They have a 2 sets of "fins"- flaps of skin used for swimming, as does the tail. They are transparent and hide right in front of their predators and prey.
Encounter A hungry arrow worm will attack a small human or new animal that is smaller than .8 meters. They try to engulf the prey and do so on a Amazing hit. Swallowed prey can only use natural weapons (claws and such) and must deal with being shocked. Only the death of the worm frees the food. After swallowing a creature, a arrow worm will swim off to find a place to rest while digesting.
Habitat/Society Marine- mostly above continental shelves and within 5 meters of the surface.

No society. They are found in huge numbers, but do not interact.

Biome
Encounter
Group
Organization
Niche
IQ
Marine
Probable
50-100
School
Medium level carnivore
Low Order animal
 

All of the worms are based on real animals.