Giant Worms - Derek Holland
Giant Flatworm
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STR |
12 (d4+10) |
INT |
1 (an. 1) |
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DEX |
9 (d6+3) |
WIL |
5 (d4+3) |
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CON |
14 (d8+10) |
PER |
1 (an. 1) |
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Durability |
14/14/7/7 |
Action Check |
8+/7/3/1 |
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Move |
swim 3 |
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# Actions |
1 |
Reaction Score |
Marginal/1 |
| Mutations |
Redundant vital organs, gills, improved senses, regeneration
(see below), new body part |
| Defects |
Light sensitivity, slow reflexes |
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Attacks |
Bite 6/3/1 d4w/d6w/d6+2w (LI/O)
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Defenses |
armor d4-1 (LI), 0 (HI), 0 (En)
+1 vs melee
-1 vs ranged
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Skills |
Movement- swim 3; Awareness- perception 2
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Description
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The giant flatworm is jet black, except for 2 large eyespots on the head. It is about 5 meters long, 1.5 meters wide and .3 meters tall. The head is arrow shaped and is covered with a tough leathery skin (armor d4 (LI,) d4-2 (HI) ). The mouth is halfway down the underside of the animal and has a feeding tube that extends
1 meter.
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Encounter
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Giant planarians feed on decomposing animals that died in the water. The only way to incite an attack is to try and drive one from its food. It will then bite the aggressor until it is dead or has a new source of food. They have amazing regenerative powers. If one is broken up by low or high impact weapons, each chunk has a 75% chance of becoming a new worm. The only way to stop this is to use energy weapons or burn the body (acid or fire).
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Habitat/Society
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Giant flatworms are found in large bodies of water - slow rivers and lakes.
Flatworms have a first come first serve attitude toward food. If there is room, more than one will feed on a corpse, but they will not fight over it. They reproduce several time a year and have 1000-10000 young. Only 1-2 will survive to adulthood.
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Biome
Encounter
Group
Organization
Niche
IQ
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Large bodies of water
Probable
1-3
None
Scavenger
Low Order animal
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Giant Earthworm
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STR |
13 (d6+10) |
INT |
1 (animal 1) |
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DEX |
10 (d4+6) |
WIL |
3 (d3+2) |
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CON |
15 (d6+12) |
PER |
1 (animal 1) |
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Durability |
15/15/7/7 |
Action Check |
14+/13/6/3 |
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Move |
burrow 3 |
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# Actions |
1 |
Reaction Score |
Ordinary/1 |
| Mutations |
Redundant vital organs, Dermal
Reinforcement, Toxin Tolerance |
| Defects |
Light Sensitivity, Thermal Intolerance, Phobia (deep water)
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Attacks |
none
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Defenses |
Dermal Skin d4+1 (LI), d4 (HI), d4-1 (En); +2 vs melee, 0 vs ranged
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Skills |
Stamina- endurance 4, resist pain 4; Awareness- perception 8
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Description
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Giant earthworms are segmented, about 12 meters long and are brown. They have small hairs used to detect motion and to help in moving about. Their castings are valuable to farmers and they are sometimes hunted for food and leather.
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Encounter
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The only times a worm is encountered is when it is eating dead plant material on the surface, during a downpour that lasts more than half an hour and when making a casting mound. They always retreat when attacked.
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Habitat/Society
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They are found anywhere there is unfrozen, moist soil.
No society. They are hermaphrodites and produce 20-50 eggs every 3 months.
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Biome
Encounter
Group
Organization
Niche
IQ
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Any Non-Desert/Arctic
Probable
1-10
None
Scavenger
Low Order animal
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Giant Arrowworm
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STR |
11 (d6+8) |
INT |
1 (animal d3) |
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DEX |
12 (d4+10) |
WIL |
4 (2d4) |
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CON |
11 (d6+8) |
PER |
1 (animal 1) |
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Durability |
11/11/5/5 |
Action Check |
15+/14/7/3 |
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Move |
swim 6 |
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# Actions |
2 |
Reaction Score |
Good/2 |
| Mutations |
Gills, Increased Precision,
Toxin Tolerance, Electric Aura, Hyper Senses |
| Defects |
Weak Immunity, Photo-Dependent, Phobia (energy attacks), Thermal
Intolerance
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Attacks |
Bite 14/7/4 d6s/d4w/d6+1w (LI/O)
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Defenses |
armor d6-3 (LI), d4-2 (HI), 0 (En); +2 vs melee, +3 vs ranged
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Skills |
Stealth- hide 6, shadow 5; Awareness- perception 9
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Description
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These marine worms are 4 meters long. They have eyespots and hardened bristles used to "bite" prey. They have a 2 sets of "fins"- flaps of skin used for swimming, as does the tail. They are transparent and hide right in front of their predators and prey.
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Encounter
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A hungry arrow worm will attack a small human or new animal that is smaller than .8 meters. They try to engulf the prey and do so on a Amazing hit. Swallowed prey can only use natural weapons (claws and such) and must deal with being shocked. Only the death of the worm frees the food. After swallowing a creature, a arrow worm will swim off to find a place to rest while digesting.
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Habitat/Society
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Marine- mostly above continental shelves and within 5 meters of the surface.
No society. They are found in huge numbers, but do not interact.
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Biome
Encounter
Group
Organization
Niche
IQ
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Marine
Probable
50-100
School
Medium level carnivore
Low Order animal
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All of the worms are based on real animals.
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