Volume 1: Issue 5: Winter/Spring
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The Ecology of the Land Shark - Kerry Jordan

"Ah, come to ol' Bram for information have ya? Well, you're smart for beginners, I'll give ya that. Of course, if you were really smart, you'd turn around, head back out that door, and try to 'prentice yourself to a useful trade. Not goin' to listen, eh? Guess I can't blame ya... I didn't listen at your age neither."

"Well, let's see... you're wanting to know about the Dead Zone? Dangerous place... not too many know about it since not too many ever return from it. Oh, I've been there - at least 'round the edges. I've never been real deep into it, but I have learned a few things. For instance... ah, the memory seems to escape me... I'm just so preoccupied with trying to make a living now. Perhaps I should have saved more of my wealth from my youth, but hind-sight is 20/20, or so they say... oh, you're so gen'rous... with an offer like this, I might be able to push back my money worries for a time..."

"First things first, if ya go too far into the Zone, you're goin' to need some protection from the Glow. Along the outskirts, it's not much different than anywhere else, but once inside, you'll get one heck of a sunburn - even at night."

"Second, and ya better be listening, boy, the place may seem desolate and lifeless, but the shifting sands hide deadly predators. One of the worst is land sharks. Never heard of 'em? Why am I not surprised? Land sharks are just what their name implies, sharks that swim through sand like water. They're large monstrosities, roughly 4 and a half meters long, with nasty bites and dark hides, but ya usually won't see too much of them before they strike; they travel below the surface of the sand, with only their large triangular fins visible. They tend to circle their prey before attacking, continuously spiraling in until ready to strike. I'm not real sure of the reason why they do this - perhaps some sort of hold-over instinct from their ancestors, or maybe they're trying to determine the strength of their prey. An ol' partner of mine and I use to argue about their intelligence... let's see... what was his name? Jimm? Jason? Bah, I guess you can tell age has robbed me of more than my good looks. Anyway, I always thought the bastards acted too damn smart for some blood-thirsty animal. They always seemed to know when we were at our weakest, and they never let up. Once, a group I was with was tracked by a pack until we reached solid ground, about 10 miles away from the dunes where we first encountered them. Oh, smart guy, huh? Yes, the width of the Dead Zone is less than 10 miles, but I never said that land sharks could only be found there, did I, boy? That particular group I was with was attempting to 'stablish a trade route through the Barren Wastes. It was a rather unsuccessful attempt and seeing as how it's not what ya paid for, I don't think I'll go into it. Now sit back and be quiet and ya might, and I mean might, learn something."

"The best way I know to harm a land shark is to target his back fin, preferably while he's still circling. (Those things are darn hard to hit coming in straight at ya.) Of course, if ya really want to press your luck, you can wait until he bursts out of the sand, but that's not an option I'd recommend. Well boys, it's been nice talking to ya <JINGLE, JINGLE>, but I really got to go... the Misses will be expecting me soon, and I've yet to find a weakness I can exploit of that vicious beast..."

  1.  The land shark's length ranges from 4 meters to 5.5 meters. Its hide is generally a dark tan or a light sand color (in order to more easily blend with its surroundings).
  2. While prowling for food, a land shark's dorsal fin will be extended its full 1.5 meter length above the sand.
  3. The dorsal fin of a land shark is actually composed of minute, filtered openings which act together to form a kind of nose. A land shark hunts by exposing the fin's sides (and thereby exposing his filtered openings) to the wind; thus, allowing it to track the scents borne by the air. When within roughly ten meters of its prey, the land shark will begin to spiral toward its intended prey in order to determine the prey's exact location.
  4. Land sharks are not smarter than other animals; they are simply drawn to the smell of blood and are very tenacious once blood has been drawn.
  5. The sand through which a land shark burrows provides him with extra protection against attacks (consult land shark description). The only instances a land shark is not protected by a layer of sand are when it attacks and when it is hunting with its dorsal fin exposed. 

Land Sharks

These vicious mutated descendents of the tiger shark are the terrors of the desert.

Game Data

STR 15 (d4+12) INT 2 (Animal 10 or d6+7)
DEX 13 (2d4+8) WIL 8 (d6+6)
CON 13 (d4+10)  PER  1 (Animal 3 or d4)

Durability

13/13/7/7

Action Check

15+/14/7/3

Move

burrow 20 (sprint) 12 (run) 4 (walk)

crawl 1

# Actions

2

Reaction Score

Ordinary/2
Mutations  Directional Sense, Life Detection*, Telekinesis*
* These mutations differ from the norm; consult the land shark's description for detailed information.
Attacks Bite 15/7/3 d4+3w/d6+3w/d4+1m LI/O
Defenses +3 resistance modifier vs. melee weapons
Thick hide: d4 (LI), d4-1 (HI), d4-2 (En)
Skills Stamina [13]; Awareness [8]-perception* [10]; Investigate [8]-track* [14]; Resolve [8]-physical resolve [13].
* These skill scores are based on the land shark's exceptional sense of smell, its life detection mutation, and its directional sense mutation.

Description

Land sharks average 4-5.5 meters in length and have dorsal fins that normally extend 1-1.5 meters above their bodies. Their dark tan or light sand-colored hides are very thick and rubbery. The land sharks' pectoral fins have developed into short, stubby claws, while their eyes and ears have disappeared, leaving only slightly bulging nodes in their hides. Their gills are still functional, but are not used in the same manner as their ancestor's. Land sharks have developed respiratory systems that allow them to inhale and expunge air through their gills, which have developed a thin membrane to filter the dust out of the air. Additionally, the land sharks' dorsal fins have developed minute pores along the sides which allow the fins (when against the wind) to be used to scent potential prey. These pores are filtered like the gills and may be used to breathe fresh air while the land shark is burrowing through the sand.

Land sharks move by burrowing through loose sand or gravel. Their pectoral claws only assist them with this movement; they could not move in this manner without the aide of a special form of telekinesis. Land sharks mentally provide themselves with "air bubbles" by creating an empty space, centimeters in width, between the upper body and the sand. These air bubbles allow the sharks to breathe for a limited time even when completely covered by sand (via the gills), and by moving the bubble along with their bodies, land sharks can travel swiftly through the sand. The land sharks' telekinesis is limited: it is only strong enough to allow travel through sand or loose gravel and even then, only to a depth of four meters before the weight of the sand becomes too great to shift. Additionally, their telekinesis cannot be used for any other effects other than those described above.

Encounter Like most desert inhabitants, land sharks usually hunt for prey during the hours surrounding dawn and dusk. They hunt by burrowing just below the surface of the sand, allowing their large dorsal fins to extend above the sand's surface in an attempt to catch the scent of prey. They can smell most living creatures several kilometers away, and the smell of blood can draw them from up to five kilometers away! They do not burrow the entire time they are hunting, but instead, intersperse their movement with rest periods where they remain motionless. During these rest periods, land sharks are careful to keep the scent openings along the sides of the dorsal fin oriented against the wind.

The sand through which a land shark burrows provides it with extra protection against attacks. The sand acts as armor with the following defense values: d6+1 (LI), d6-3 (HI), and d6-3 (En). (For those of you skeptical of these values, just remember that sand, in the form of sand bags, is used as an effective defense by most militaries.) This protection does not extend to the dorsal fin if it is raised above the sand's surface, nor to the shark's body during the combat phase when it leaves the sand to strike. A character attempting to hit an approaching land shark's dorsal fin with a ranged weapon (i.e., when only the leading edge of the fin can be targeted) suffers a +3 step penalty. There is a chance that if the land shark's dorsal fin is damaged, it will burrow away to seek easier prey. If wound or mortal damage is caused to the dorsal fin, the land shark should make a Resolve-physical resolve skill check. If the land shark fails, he will submerge below the sand's surface and burrow away from the attack for 2d4 combat rounds before raising his dorsal fin to hunt again.

When land sharks scent potential prey, they do not burrow directly toward their next meal, but instead, tend to travel at an angle (usually only 10 degrees), crisscrossing the direct route as needed, in order to keep the prey's scent on their fins' pores. When land sharks determine from the strength of the prey's scent that their prey is roughly within 10 meters, they will begin to make large spirals toward it, slowly determining the exact location of their potential next meal. When their prey comes within five meters, it has entered the range of the land sharks' life detection mutation. This mutation is slightly different than the one described in the "GAMMA WORLD Campaign Setting." It automatically detects living beings within five meters. Once their prey has been located with this mutation, land sharks burrow deeper into the sand (causing their dorsal fins to lower below the surface of the sand) and move directly toward their target. The next time they appear will be to attack with their vicious bites. This is the only time that a character may have a clear attack at a land shark's body without interference from surrounding sand. After making their bite attacks, they will burrow away if able on the next action phase, coming back the next action round for another attack (from a different direction!). Their directional sense mutation compliments their life detection mutation so well that once land sharks have locked on a target, they rarely lose him or her.

If a victim succumbs to his or her wounds during an attack, the attacking land shark quickly takes its meal below the sands; however, it will not end its attack with only one victim if other prey is available. As long as the land shark has at least half of its wound points left and all of its mortal points, it will continue to attack, storing the bodies of its victims beneath the sand for later meals.

Habitat/Society

Land sharks can be found in most large deserts and beaches across the Knighted States (including those separated from any oceans), which has lead some to speculate that these beasts were not randomly mutated creatures but were once engineered, perhaps as military watch-dogs. Whatever their origins, they are now only commanded by their hunger, threatening any who attempt to cross their territory. Fortunately, land sharks are solitary hunters, although the scent of blood may bring others to a battle.

All land sharks have a scent bladder which leaves a faint scent in the sand as they travel, making it easy for them to recognize each other's territories. Land sharks rarely harm each other, but occasionally, over particularly good territory, land sharks will battle for dominance. These battles do not normally end in serious harm, but are more of a display of power and telekinetic maneuverability.

When ready to mate, female land sharks will momentarily rise to the surface of the sand to spray their scent to the wind, informing any nearby males of her willingness to mate. Once mating has occurred, both sharks will leave the area: the male in search of food and the female in search of preferred birthing territory. After several months, the female normally gives birth to two live young, with abilities proportional to an adult.

When sleeping, land sharks burrow roughly 3-4 meters beneath the surface of the sand. Their telekinesis works even while asleep so there is no danger from the sand's weight or lack of air. Even when asleep, land sharks may awaken if their life detection mutation detects life above them (requiring a successful Awareness skill check). Note that the Awareness-perception specialty skill is not used since the land shark's amazing sense of smell is not a factor.