Here's a quick cheat sheet for making NPC's for Gamma World 5th edition. I use these tables to make everything from combat encounters to quick man-on-the-street situations. If you need to get any more detailed than this, you should use the full character generation rules given in the GW Rulebook.
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Primary Weapons |
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Gamma Age Melee Weapons (roll 1d12) |
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1-2: Broadsword |
8: Polearm |
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3: Club |
9: Quarterstaff |
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4: Flail |
10: Saber |
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5: Great Axe |
11: Shortsword |
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6: Hand Axe |
12: Spear |
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7: Mace |
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Gamma Age Missile Weapons (roll 1d20) |
| 1-2: Bow, Long 12: .32 cal. Four-Barrel Pistol (DR 249) |
8: Pistol, Flintlock 17-18: .69 cal. Musket (DR 249) |
| 3: Bow, Short 13: .50 cal. Dueling Pistol (DR 249) |
9-10: Rifle, Long 19: Weren Flintlock Musket (Alien Compendium, pg 20)* |
| 4-5: Crossbow 14-15: .38 cal. Plains Rifle (DR 249) |
11: Sling 20: Weren Flintlock Pistol (Alien Compendium, pg 20)* |
| 6-7: Musket, Flintlock 16: .52 cal. Long Rifle (DR 249) |
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Ancient Age Melee Weapons (roll 1d20) |
| 1: Chuurkhna (SAE 50) |
12: Metal Baton (DMAE 72) |
| 2-3: Katana |
13-14: Night Stick (DMAE 72) |
| 4: Sickle (DMAE 72) |
15-16: Nunchaku (DMAE 72) |
| 5-6: Spetsnaz Entrenching Tool (DMAE 72) |
17: Three-Section Staff (DMAE 73) |
| 7: Kukri (DMAE 72) |
18: Chainsaw |
| 8-9: Collapsible Baton |
19: Shock Stick (DMAE 72) |
| 10-11: Tong Fe (SAE 50) |
20: Stun Prod (DMAE 73) |
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Ancient Age Missile Weapons (roll 1d20) |
| 1: Assault Rifle (any) |
11: Rocket Launcher |
| 2: Flamethrower |
12: SAM, Handheld |
| 3: Grenade Launcher (any) |
13-14: Semi-Automatic Handgun (any) |
| 4: Hunting Rifle (any) |
15-16: Shotgun (any) |
| 5: Machine Gun (any) |
17: Sniper Rifle (any) |
| 6-7: Machine Pistol (any) |
18: Commando 3000 Crossbow (SAE
61) |
| 8: Apache LX Reflex Bow (SAE 60) |
19: Cartridge Firearms (any except
.32 Pocket Guns and .50 cal Gatling Gun) |
| 9-10: Revolver (any) |
20: Percussion Cap Firearms (any
except .22 cal Pepperbox and .41 cal Derringer) |
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Shadow Age Melee Weapons (roll 1d20) |
| 1-18: Powered Weapons (any) |
19-20: T-Bar TN Blade (SAE 48) |
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Shadow Age Missile Weapons (roll 1d20) |
| 1: Alien Weapons (any except Elohim Armor, Elohim Flaming Sword, and Red Mercury) |
13: Mass Weapons (any) |
| 2: Arc Guns and Flamers (any) |
14: Melter Guns (any) |
| 3: Blaster (any) |
15: Plasma Gun (any) |
| 4: Charge Weapons (any) |
16: Repulser Weapons (any) |
| 5: Chuff Weapons (any) |
17: Sabot Guns (any) |
| 6: Experimental Weapons (any except Ph60 Flash Gun and Tangler) |
18: Sonic Weapons (any) |
| 7-8: Flechette Weapons (any) |
19: Stutter Weapons (any) |
| 9-10: Heavy Weapons (any) |
20: Render Weapons (any) |
| 11-12: Laser Weapons (any) |
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Secondary Weapons |
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Gamma Age Melee Weapons (roll 1d6) |
| 1-2: Dagger |
5: Hand Axe |
| 3-4: Gauntlet |
6: Shortsword |
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Gamma Age Missile Weapons (roll 1d8) |
| 1: Bola |
6: .32 cal. Four-Barrel Pistol (DR 249) |
| 2-3: Pistol, Flintlock |
7: .50 cal. Dueling Pistol (DR 249) |
| 4: Shuriken |
8: Weren Flintlock Pistol (Alien Compendium, pg 20)* |
| 5: Sling |
|
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Ancient Age Melee Weapons (roll 1d20) |
| 1: Dait'sya (SAE 50) |
12-13: Collapsible Baton |
| 2-4: Combat Knife |
14: Tong Fe (SAE 50) |
| 5: Butterfly Knife (DMAE 72) |
15: Brass Knuckles ((DMAE 71) |
| 6: Shiv (DMAE 72) |
16: Garrote (DMAE 72) |
| 7: Spetsnaz Entrenching Tool (DMAE 72) |
17: Metal Baton (DMAE 72) |
| 8: Kukri (DMAE 72) |
18: Night Stick (DMAE 72) |
| 9: Straight Razor (DMAE 73) |
19: Shock Stick (DMAE 72) |
| 10: Switchblade (DMAE 73) |
20: Stun Prod (DMAE 73) |
| 11: Sword Cane (DMAE 73) |
|
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Ancient Age Missile Weapons (roll 1d10) |
| 1-2: Cartridge Firearms (any .32
Pocket Gun or Revolver) |
7: Cobra F77 Dart Gun (SAE 61) |
| 3: Grenade (any) |
8: Revolver (any) |
| 4: Machine Pistol (any) |
9: Semi-Automatic Handgun (any) |
| 5: Non-Lethal Weapons (any except
Water Cannon) |
10: Taser |
| 6: Percussion Cap Firearms (any pepperbox, derringer, or revolver) |
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Shadow Age Melee Weapons (roll 1d12) |
| 1: Dragonfist 20 Stun-Chucks (DR 273) |
8: Power Gloves |
| 2-3: Pulse Baton |
9: Headbuster Power Cestus (SAE 49) |
| 4: Mjolnir 220 Rocket Maul (DR 273) |
10: AVX Neural Whip (DR 273) |
| 5: Nighthawk A5 Pulse Baton(SAE 47) |
11: Neural Bite (AP#3) |
| 6: PunkThumper 6000 Stun Baton |
12: Neural Whip |
| 7: Vibro Dagger |
|
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Shadow Age Missile Weapons (roll 1d20) |
| 1: Alien Weapons and Armor (pistols only) |
13: Nova 6 Mass Pistol (SAE 55) |
| 2: Arc Guns and Flamers (any except Dragon3 Heavy Flamer) |
14: VMP 40-Watt Melter Pistol (DR 273) |
| 3: Charge Weapons (any pistol) |
15: G12 Plasma Pistol (DR 273) |
| 4-5: Chuff Pistol (DR 250) |
16: Stalwart Zf Repulser Pistol (DR 273) |
| 6: Experimental Weapons (any except
Conversion Beamer and Gravity Gun) |
17: Tornado 600 15mm Sabot Pistol
(SAE 54) |
| 7-8: Flechette Pistol or Devastator Flechette Pistol
(SAE 53) |
18: Banshee Mk IV Screamer Pistol (DR 273) |
| 9-10: Grenade |
19: Stutter Weapons (any pistol) |
| 11-12: Laser Weapons (any pistol) |
20: X-LOK Render Pistol (DR 273) |
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Primary Armor |
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Gamma Age (roll 1d6) |
| 1: Chain Mail |
4: Leather Coat |
| 2: Hide Armor |
5: Plate, Full |
| 3: Leather Armor |
6: Plate, Partial |
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Ancient Age (roll 1d20) |
| 1-2: Bulletproof Vest |
12: Skiing Helmet (AP#1) |
| 3: Khe! Burund (SAE 78) |
13: Bicycle Helmet (AP#1) |
| 4-5: Riot Assault Gear |
14: Hockey Pads- Shoulder and Full (AP#1) |
| 6: Football Helmet (AP#1) |
15-16: Football Pads- Shoulder and Chest (AP#1) |
| 7: Hockey Goalie Mask (AP#1) |
17: Lacrosse Pads- Shoulder and Chest (AP#1) |
| 8: Motorcycle Helmet (AP#1) |
18: Hockey/Football Pants (AP#1) |
| 9: Lacrosse Mask (AP#1) |
19: Misc. Knee and Shin Pads (AP#1) |
| 10: Baseball Batter's Helmet (AP#1) |
20: Supporter (cup) |
| 11: Baseball Catcher's Mask (AP#1) |
|
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Shadow Age (roll 1d20) |
| 1: Elohim Armor (DMAE 89) |
5: Force Field (any) |
| 2-4: PlanetWide Climate Wear (any) |
6-20: Unpowered Armor (any except shields) |
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Secondary Armor |
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Gamma Age (roll 1d6) |
| 1-2: Helm |
5-6: Shield, Small |
| 3-4: Shield, Medium |
|
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Ancient Age (roll 1d12) |
| 1: Protective Wear |
1-2: Hood,
3-4: Gloves,
5-6: Sleeves (all DMAE 49)) |
| 2: Riot Helmet |
6-8: Camouflage Clothing (DMAE 8) |
| 3: Riot Shield |
9-10: Camouflage Pack (DMAE 48) |
| 4: Enviro-suit |
11: Gas Mask |
| 5: Biohazard Suit (DMAE 19) |
12: Scuba Gear |
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Shadow Age (roll 1d6) |
| 1: Force Field (any) |
4: Aegis 650 Cerametal Shield (SAE 76) |
| 2: Masks (any) |
5-6: Shield, Plasteel |
| 3: SAI Powered Shield (SAE 76) |
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*If the character is not of sufficient strength to wield the weapon properly, he may instead select an ordinary weapon of that type.