Volume 1: Issue 5: Winter/Spring
- The Mutant Menagerie
The Ecology of the Land Shark - Kerry Jordan
The Ecology of the Borer Beetle - Kerry Jordan
Various Mutant Plants and Animals - Derek Holland
Giant worms - Derek Holland

- The Arms Race
The Gamma World Shopper - Derek Winston
New weapons for 1st edition - Randy Messick
Primitive Ranged Weapons - Derek Holland
GW5 Bio-Weapons - Sean Kindred

- Mutants, Martyrs, and Madmen
Easy NPC Creation for GW 5th ed. - Derek Winston

- Gamma Flora
Thorny - 4th ed. Plant critter - Derek Holland

- Irradiated Errata
Treasures of the Ancients Unofficial Errata - Moses "Wolfy" Wildermuth
New Ability and House Rules - Derek Holland

- Attercop’s Web

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THE SLEETH SPEAKS

It seems that these days we are only three steps from living Gamma World. Problem is that when the bombs drop, we aren't going to be sprouting any wings. However the idea of humans with wings is something not so far fetched anymore anyways. Before Gamma World, we get to live in Cyberpunk, remember.

Already we have robots to fight our wars. A recent article in the New York Times talks all about the uses of robots in the combat field ranging from spotting to killing. Laser light weapons are not a thing of the future, but rather a reality today. Taking animal husbandry to the next level all together, we have found both the human genome code and the secrets to cloning.

Without the benefit of DNA level manipulation, people have done some pretty crazy things with our animals already. Look at the freakish assortment of our 'best friend' the dog. Most of these breeds have been cultivated by human hands. Now natural selection and evolution has its hand in the dogs look, but we are the reason for many of the more exotic (and helpless) versions. Now that we can go beyond the mating level and REALLY get in the works of these beasts, imagine the results that some of the fanatics create. It will be interesting.

Beyond pets, think of what people will do to themselves. Think of some of the folks we have today when their options are only piercing and tattoos. Now add gene manipulation to the mix. We'll have a very different society 100 years from now.

So as the saying goes, truth can be stranger than fiction. For the time being we get to retreat to our own varieties of our own shattered future. Cheery? Remember it is post-apocalyptic game, not post-picnic. This issue has some real cool stuff in it that I think will let your world shine.

For example, check out Derek's Plant and Animals feature, it is a great resource for 'flavor' to your campaign and setting. Also, you will find piles of weapons and charts to help flesh out a quick game or to answer the question, "What can I buy in this town? or "What is there to do here?" Enjoy.

Benjamen Hebert

Until next time send your comments, concerns, and submissions to gammazine@otherworldgames.com

 

Kerry Jordan
Derek Holland
Derek Winston
Randy Messick
Sean Kindred
Ian Garaghan
Moses "Wolfy" Wildermuth

Covering All Versions of the GAMMA WORLD® RPG

The Apocalyptic Post is an eZine dedicated to the GAMMA WORLD® roleplaying game. It is offered free of charge to all interested parties and is not to be sold in any form. It may be printed if distributed free of charge.

The Apocalyptic Post supports all five editions of the GAMMA WORLD® roleplaying game. To the extent that they overlap with one or more of the various GAMMA WORLD® editions, this publication also supports other roleplaying systems and settings (i.e.: ALTERNITY®).

GAMMA WORLD®, ALTERNITY®, and METAMORPHOSIS ALPHA® are registered trademarks of Wizards of the Coast, Inc. This work is not authorized by, nor affiliated in any way with, Wizards of the Coast, Inc. Nothing herein is to be construed as a denial of, or challenge to, Wizards of the Coast, Inc.'s ownership of these intellectual properties.

All original content herein are the intellectual properties of their respective author(s).

Apocalyptic Post
© 2000 Benjamen Hebert, et. al.