MacGuyver-series Combat Field Support (CFS) Robot [PL 6] - 5th
Lord Irish
Combat field support robots first appeared on the battlefield during the mid-21st Century as the changing nature warfare made it all but impossible for human technicians to work effectively under combat conditions. Their function is to diagnose and repair mechanical systems on military robots and combat vehicles during combat, and to maintain these same systems during peacetime.
A typical CFS robot is equipped with tank treads, gripping and hoisting claws which allow it to maneuver heavy pieces of machinery, a retractable, dexterous robot hand outfitted with tactile sensors for fine manipulation, and a retractable arm outfitted with various tools (per the Toolkit, specialized entry on p. 140 of the Player's Handbook). Unlike civilian mechanic droids, CFS robots are significantly larger and heavier than human beings, standing between 2.5 and 3.5 meters tall (variable - the unit's "torso" is extendable) and weighing in excess of 500kg. They are lightly armed and moderately armored by the military standards of their day.
| STR 16 |
INT 11 |
| DEX 8 |
WIL 6 |
| CON 14 |
PER 6 |
Durability: 14/14/7
Movement: Sprint 24, Run 16, Walk 6
Action Check: 12+/11/5/2
Actions/Round: 3
Reaction Score: Ordinary/2
Attacks Skill Damage Type
Fist Unarmed Attack d8s/d6+1w/d8+1w LI/O
Welding Torch* Melee Weapons d4+1w/d6w/d8+1w En/O
Rifle, 11mm ch. Ranged Weapons, Modern - Rifle d6+1w/d6+3w/d6+1m HI/O
* The welding torch ignites combustible materials on a Good success or better, inflicting d4-1w additional damage per phase until the fire is put out.
Defenses
resistance modifier vs. melee attacks +3
resistance modifier vs. encounter skills +1 (INT), 0 (WIL)
Body Type
Processor: Amazing (9 active memory slots)
Actuators: Servo
Casing: Carbonite Fiber d4 (LI), d4 (HI), d6-2 (En)
Chassis: 2.5 to 3.5 m tall
Data Port: Socket
Manipulators: Claw arms (x2), tool arms (x1), arms with hands (x1)
Propulsion: Tracks
Sensors: Holo, pickup/voicebox, tactile
Tools: Basic tool set, other tools as necessary
Key Skills: Armor Operation
Stamina
Computer Science
Knowledge - computer operation, military rules and regulations
System Operation
Ranged Weapons, Modern
Technical Science - repair 2, juryrig, robotics
Perks: Retractable Appendage (x2)
Flaws: Command Circuitry
Notes
This robot was created using the rules for generating robot heroes in chapter 6 of the Dataware accessory, and is based on the standard 50 points allotted for robot characters. Robots of this series are built around cutting-edge PL6 technology, which make them pretty standard in both the Star*Drive and Gamma World settings, and at least plausible in DarkˇMatter.
Of course, the MacGuyver-series as presented here represents a robot in perfect operating condition, which certainly won't be the norm in the Gamma World setting. Be sure to pepper the robot with one or more of the flaws listed on p.78-80 of the Dataware accessory and get creative with its weaponry and equipment.
New Perk: Retractable Appendage
Cost 2, CON, Active
For every two points spent, the robot is able to completely retract a single appendage (arm, leg, or head) into its body casing. While retracted, the body part in question cannot be the target of a called shot. Retracted appendages are not necessarily apparent through casual observation, nor are they especially difficult to detect. A character actively trying to ascertain whether or not a robot is "hiding" a retractable appendage (or whether or not an appendage is, in fact, retractable) receives an Ordinary bonus (-1 step) when doing so. Retracting or extending an appendage takes a single phase.
A robot can safely tuck whatever it is capable of holding in the retracted appendage into its body casing. So a typical repair drone might be able to palm a computer chip or small tool, while a giant combat robot might conceivably be able to conceal a small Japanese boy.
New Perk: Hidden Appendage
Cost 3/4/5, CON, Active
Similar to the retractable appendage perk, above. Hidden appendages are more difficult to detect, however, and come in three varieties: Ordinary, Good, and Amazing. Characters actively trying to ascertain whether or not a robot possess a hidden appendage (or whether or not an appendage is, in fact, capable of being hidden) receive Slight, Moderate, or Extreme penalties (+1/+2/+3 steps) accordingly.
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