Volume 1: Issue 3: Winter
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Swarmbot
Derek Holland
STR 6 INT 12
DEX 14 WIL 10
CON 16 PER 8

Durability 16/16/8
Movement Fly 68
Action Check 16+/15/7/3 # actions 2
Reaction Score Good/2

Defenses
+3 vs melee
+2 vs ranged
Duralloy armor 2d4 (LI), 2d3 (HI), 2d4 (En). Good Durability

Sensors
Normal human vision and hearing
IR
UV
50X telescopic magnification
Radar

Communication
Radio with scrambler (5 Km range)

Weapons:
Can make 2 attacks per phase
Laser rifles(4) Skill: Ranged-rifle Acc -1 Md F Range 100/400/1000 Type En/O
Damage d6+1w/d6+3w/d4+1m Actions 3

Microbot Swarm Skill: Hvy-indirect Acc -2 Md F Range 5 Km Type LI/O
Damage d2w/phase Actions 4

Skills
Heavy weapons [6]- rifle [18]; Acrobatics [14]- flight [16]; Ranged weapons [14]- rifle [18]; Stealth [14]- hide [18]; Stamina [16]; Tactics [12]- cavalry [14], infantry [16]; Awareness [10]- perception [16].

This robot was developed by the Created to kill/destroy opponents without leaving traces of combat. It is a sphere with 2 turrets on opposite sides. As it moves via antigrav pods, it has no up or down. It creates and controls microbot swarms- groups of flying robots the size of gnats (about .5 mm long). It holds and recharges them internally; Each swarmbot can hold 2 swarms at once. The robot will only use its rifles when in danger. It will use a swarm to scout and will send it as far as 5 Km. Targets discovered will be attacked if the situation warrants it. Outside the robot, a swarm takes up an volume of about 9 cubic yards and can barely be seen by the naked eye. Each time a person tries to shoot a swarm, he must make a Awareness- perception check to determine where the swarm is. The only time this is not needed is when a target is being disassembled (of course then the target will be hit and take damage). Only energy weapons can affect them and each hit only inflicts 1w to a swarm; area affecting weapons do 1/2 damage. The durability of a swarm is 12.

Based on microbot swarms in GURPS Robots.