Converted Weapons - 5th
Derek Holland
| Weapon | Skill | Acc | Md | Range | Type | Damage |
| Black Ray Cannon | Heavy Weapons- direct | 0 | F | 100/200/300 | EN/G | d6+4w/d6m/d8+1m |
| Fission Cannon | Heavy Weapons- direct | 0 | F | 150/300/450 | EN/G | d6w/d6+2w/d6m |
| Fusion Bomb | Demolitions- set explosives
Heavy Weapons- indirect | 0 | F | 6 km | EN/G | d10w/d6m/d8+2m
within 600 meters
1/2 up to 6km |
| Stun Ray Pistol | Ranged- pistol | 0 | F | 20/40/200 | n/a | see description |
| Trek Gun | Heavy Weapon- direct | 0 | F | 200/400/600 | EN/O | Disintegrate |
Black Ray Cannon: Like the pistol, this weapon completely ignores armor of less than Amazing Toughness. Armor of Amazing Toughness blocks it completely.
Fission Cannon: This weapon is designed to penetrate armor. It fires a beam of charged particles and radiation generated by internal fission reaction. In addition to the damage, it affects any target hit must immediately make CON feat checks against R4 radiation (GW Rulebook, pg 59).
Fusion Bomb: This devastating weapon has a 6 km blast radius, and causes a terrible firestorm that is likely to destroy anything that remains standing. Includes launcher.
Stun Ray Pistol: Targets struck by this ray must make a CON feat check to determine the exact effect: on a Critical Failure, the target is knocked out (all stun points lost); Failure d6+2s; Ordinary d6s; Good d6-1s; Amazing d4-1s.
Trek Gun: This devastating weapon disintegrates anything it strikes! The only protection from this attack is to expend a Last Resort point, Amazing Toughness vs. EN attacks, or a force field (which the gun destroys). This weapon destroys 60 cubic meters of material per hit.
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