Volume 1: Issue 4: Summer
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Marine Mantid - 5th
Derek Holland
STR d6+10  INT 3 (animal 2d4+2)
DEX d4+8 WIL d6+4
CON 2d4+6 PER 2 (an.d4+3)

Durability as CON 
Action Check 19+/18/9/4
Movement walk 3 swim 8 
# of actions 3
Reaction Score A/3

Mutations Enhanced senses, gills, telekinetic blast
Defects Toxin sensitivity.

Attacks
Spear 15/7/4 d4+2w/d6+2w/d4m (LI/O)
Bite 12/6/3 d3w/d4+1w/d6w (LI/O)

Defenses
armor d6-1 (LI), d6-3 (HI), d4-2 (En)
+2 vs melee
+1 vs ranged

Skills
Stealth- hide 10; Stamina; Awareness- perception 6; Resolve- physical 8.

Description
This crustacean is mutated from the mantis shrimp (or stomatopod). Unlike the mantid, the front limbs have only one joint and are used to spear the prey instead of grasping it. It has the head of the mantid, but most of its body is that of a shrimp. Its tail allows it to swim faster than most of its prey species. It is 5 meters long.

Encounter
The mantid hides in a burrow in coral reefs or other stony areas. They wait until something eatable swims by and then tries to spear it. If unsuccessful, it will try again 25% of the time or it will return to its burrow.

Habitat
Stony areas, including corals, in water 15-30 meters deep.

Society
None- marine mantid have territories about 400 meters in diameter and fight over then best hunting grounds. 

Biome - Oceans
Encounter Chance - Slim
Group Size - 1
Organization - Solitary
Niche - Top level carnivore
IQ -  High Order animal