Volume 1: Issue 4: Summer
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Gamma Knight Creation : Lord Janus Montagnard : Locust Red : Worldwalker 8

Gamma Knights Powered Armor - 5th
Derek Winston

GAMMA KNIGHT: Locust Red
Enigmatic Gamma Knight
Pure Strain Human Level 5 Tech Op

 

STR 10 INT 14 (+2)
DEX 11 (+1) WIL 8
CON 8 PER 9

Durability 10/10/4/4 Action Check 14/13/6/3
Move: 20 Sprint, 12 Run, 4 Walk (40/24/8 with armor, plus 50 meter leaps)
# Actions: 2
Last Resorts: 1

Attacks Skill Roll Damage Type
Attached Blade 11/5/2 d4+2w/d6+2w/d4m LI/O
Laser SMG 12/6/3 (-1 step) d6w/d6+2w/d4m EN/O
Semi-Auto Pistol 11/5/2 d4+1w/d4+2w/d4m HI/O
Flame Thrower 10/5/2 d6w/d6+3w/d8+3w EN/O 

Targeting System reduces long range penalties by -1 step.
Energy Use Sensors give a -1 step bonus to hit energy-using targets with a ranged weapon. 
Radar gives a -1 step bonus to ranged attacks on any target within 1 kilometer.
Sound Sensors give -1 step bonus on any ranged attacks vs. noise-making targets. 

Defenses
- +1 step bonus vs. ranged attacks
- Armor: Good Toughness, 2d4 LI/ 2d4 HI/ d6+2 EN
- Energy Emission Filter, IR Absorption, Radar Scrambler (makes the suit invisible to energy-emission and infrared sensors and radar, negating any bonuses they might give)
- Light Filter (protects the wearer from being blinded by bright lights)
- Sound Filter (protects the user from being deafened, picks up and amplifies soft sounds)

Skills
Armor Operation (10)- powered armor (12), Athletics (10), Heavy Weapons (10), Melee Weapons (10)- blade (11), Unarmed Attack (10); Ranged Weapons (11)- smg (12), Stealth (11); Stamina (8); Computer Science (14), Knowledge (14)- ancient language (16), first aid (16), Technical Science (14)- artifact knowledge (17), invention (15), repair (16); Animal Handling (8), Awareness (8)- intuition (9), perception (9); Interaction (9)

Equipment
- Recon Body Tank with the following options-
Locomotive Options- Enhanced Movement, Jet Assisted Jumps
Communications- Communications Suite, Laser Designator
Sensors- Image Enhancement System, Smart Display, Radiation Sensors, Ultraviolet Sensors
Fire Control- Targeting System, Threat Receiver, Energy Use Sensors, Radar, Sound Sensors
Built-in Weapons- Attached Blades, Flamethrower
Defensive Options- Smart Trauma Pack, Energy Emission Filter, IR Absorption, Light Filter, Radar Scrambler, Self-Destruct System, Sound Filter
Miscellaneous Options- Audiorecorder, Flare Gun, Stimulant Injector, Videorecorder
- Weapons: Laser SMG w/ 3 energy cells, Semi-Automatic Pistol w/ 4 clips

Description
Nothing is known about the enigma known as Locust Red. The red insectoid armor completely disguises the wearer's identity, and his motives remain unclear. 

Locust Red is usually only sighted in the heavily-wooded areas of the Knighted States, usually avoiding contact with all other sentients- all attempts to contact the Gamma Knight have failed. However, the armored figure has made several inexplicable assaults on seemingly random targets- a salt merchant's caravan, a group of wandering adventurers, and even the village of Gost Naf, all of which he totally destroyed. Locust Red is an unknown quantity, and very dangerous.