Volume 1: Issue 4: Summer
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Gamma Knight Creation : Lord Janus Montagnard : Locust Red : Worldwalker 8

Gamma Knights Powered Armor - 5th
Derek Winston

GAMMA KNIGHT: Lord Janus Montagnard
Ruler of the Mobile Nation
Pure Strain Human Level 8 Combat Spec

 

STR 11 (+1) 
(15 (+3) in armor)
INT 8
DEX 13 (+2) WIL 8
CON 11 (+1)  PER 9

Durability 13/13/6/6 
Action Check 14/13/6/3
Move: Sprint 24, Run 16, Walk 6 (48/32/12 in armor)
# Actions: 3 (+1 from Extra Action Achievement) 
Last Resorts: 1

Attacks Skill Roll Damage Type
Laser Rifle 15/7/3 (-1 step) d6+1w/d6+3w/d4+1m EN/O
Heavy Revolver 15/7/3 * d4+1w/d4+2w/d6m HI/O
Polearm 13/6/3 (+1 step) d6+4w/d4+6w/d4+4m LI/O
Attached Blades 13/6/3 d4+5w/d6+5w/d4+3m LI/O 

Targeting system reduces long range penalties by -1 step.
Life Sensor gives -1 step bonus to hit applicable targets w/ ranged weapons.
*Heavy revolver +1 step penalty, Combat Spec ability -1 step bonus.

Defenses
- +1 step bonus vs. melee attacks (+3 step with armor Strength Enhancement)
- +2 step bonus vs. missile attacks
- Armor: d6+1 LI/ D6+2 HI/ d6 EN
- Cloaking Device (armor can become invisible, Awareness- intuition check at a +1 step penalty to detect).
- Light Filter (protects the wearer from being blinded by bright lights)
- Smoke Generator (dense cloud of smoke within a 10 meter radius, +1 step defense bonus vs. melee and missile attacks)

Skills
Armor Operation (11)- powered armor (13), Athletics (11), Heavy Weapons (11), Melee Weapons (11)- blade (13), Unarmed Attack (11)- power martial arts (12); Ranged Weapons (13)- pistol (15, w/ -d4 step Combat Spec bonus), rifle (15); Stamina (11); Knowledge (8), Tactics (8)- infantry (9); Animal Handling (8), Awareness (8); Interaction (9), Leadership (9)- command (11)

Achievements
Action Check Bonus, Extra Action.

Equipment
- Powered Attack Armor with the following options:
Locomotive Options- Enhanced Movement
Communications- Communications Suite
Sensors- Image Enhancement System, Ultraviolet Sensor
Fire Control- Targeting System, Life Sensor
Built-in Weapons- Attached Blades
Defensive Options- Trauma Pack, Cloaking Device, Light Filter, Smoke Generator
Miscellaneous Options- Cutting Torch, Flare Gun, Strength Enhancement (STR 15), Videorecorder
- Weapons: Laser Rifle w/ 2 energy cells, Heavy Revolver w/ 3 clips, Polearm.

Description
Janus Montagnard is the son of a powerful Genetic Knight. Groomed from birth to join the elite ranks of those who wear the precious few suits of powered armor, Montagnard received extensive training in the use of those powerful artifacts. When he came of age, the young nobleman joined the ranks of those armored warriors, determined to wipe the filth of mutation from the face of the earth.

But the more the young Knight studied his foe, the more he sympathized with them. Mutants were not the disgusting beasts that his teachers had impressed upon him; they were people, like him, who were being unfairly victimized and slaughtered by the Knighthood.

Things came to a head for Montagnard the day he was ordered to wipe out a peaceful village of mutants single-handedly. Instead of following orders, Montagnard rallied the mutants and led them away from their home, protecting them from the knights and defeating the pair of Gamma Knights sent to capture him.

Since that fateful day, Janus Montagnard has wandered throughout Gamma Terra, followed by an ever-growing camp of followers who refer to themselves as the Mobile Nation. The arrangement is feudal in nature- in exchange for their various services, Montagnard protects the people of his nation from attacks. The nation wanders from place to place, and the camp continuously grows as more sentients of all species flock under Montagnard's banner.

Montagnard is attended to by a small army of warriors, as well as a dozen or so technicians who keep his armor in working order. He is bewildered by the changes in his life, but no less determined to protect those under his care.

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