Volume 1: Issue 3: Winter
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Converted weapons for 4th/5th
Derek Holland 
Weapon Skill Acc Range Type Damage Actions Clip
Size
Clip
cost
Hide Mass Cost
Conversion Beamer rifle -1 20/40/100 En/G d6+1w/d4m
/d4+2m
3 5 60 - 8 12000
Gravity
Gun
rifle -1 45/60/150 En/O see desc 3 15 60 - 10 8000
Neural
Bite
flex  -1 - LI/O d2s/1w
/d2w 2
- - - - 4 2500
Solar Scorcher pistol -1 35/100/250 En/G d4+2w/d6+1w
/d4+1m
3 - - -1 2 -

Conversion Beamer

The conversion beamer "fires a stream of antimatter particles in a gravitic sheath. Low density materials like air are ignored. [More dense] materials strip the gravitic sheath, exposing the antimatter to the target. Tremendous amounts of energy, including radiation, are then released." The weapon inflicts R4 in addition to the damage.

Gravity Gun

 "This odd device looks vaguely like a rifle. It's longer than it is wide, has a mounting plate, and a push button trigger in the same place as an ordinary gun. However, sighting down the barrel is not possible, because the view is completely obscured by a viewscreen. A 14-key miniature console is molded to the gun between the screen and the stock. The end of the barrel is solid metal..." Due to its mass any hero with a strength less than 12 must brace the gun to fire it. The gravity gun is an area-effect weapon and "everything within 3 meters of the target weighs five times its normal amount." Everything in the field takes d6s/phase for d4+2 phases. 

Neural Bite

This whip has a small "bristle with small metal barbs". The bristle can not affect anyone in sealed armor. On a Good or Amazing hit, the barbs penetrate flesh and inject a will power affecting drug. Treat the drug as a paralytic poison except on a paralysed result the target loses all free will. He will obey any order given to him. The whip holds 8 doses of the drug and can be reloaded via the handle.

Solar Scorcher

A solar scorcher looks like a long laser pistol with a strip of crystal embedded in the top. A solar scorcher has a capacitor and can only be recharged in sunlight: in direct light (Amazing) recharging takes one phase, in Good light recharging takes 2 minutes, and in Ordinary light, recharging takes one hour. The capacitor holds 8 shots and thus the weapon can be fired even in darkness.