Converted weapons for 4th/5th
Derek Holland
| Weapon |
Skill |
Acc |
Range |
Type |
Damage |
Actions |
Clip
Size |
Clip
cost |
Hide |
Mass |
Cost |
| Conversion Beamer |
rifle |
-1 |
20/40/100 |
En/G |
d6+1w/d4m
/d4+2m |
3 |
5 |
60 |
- |
8 |
12000 |
Gravity
Gun |
rifle |
-1 |
45/60/150 |
En/O |
see desc |
3 |
15 |
60 |
- |
10 |
8000 |
Neural
Bite |
flex |
-1 |
- |
LI/O |
d2s/1w
/d2w 2 |
- |
- |
- |
- |
4 |
2500 |
| Solar Scorcher |
pistol |
-1 |
35/100/250 |
En/G |
d4+2w/d6+1w
/d4+1m |
3 |
- |
- |
-1 |
2 |
- |
Conversion Beamer
The conversion beamer "fires a stream of antimatter particles in a gravitic sheath. Low density materials like air are ignored. [More dense]
materials strip the gravitic sheath, exposing the antimatter to the target. Tremendous amounts of energy, including radiation, are then
released." The weapon inflicts R4 in addition to the damage.
Gravity Gun
"This odd device looks vaguely like a rifle. It's longer than it is wide,
has a mounting plate, and a push button trigger in the same place as an ordinary gun. However, sighting down the barrel is not possible, because
the view is completely obscured by a viewscreen. A 14-key miniature console is molded to the gun between the screen and the stock. The end of
the barrel is solid metal..." Due to its mass any hero with a strength less than 12 must brace the gun to fire it. The gravity gun is an
area-effect weapon and "everything within 3 meters of the target weighs five times its normal amount." Everything in the field takes d6s/phase
for d4+2 phases.
Neural Bite
This whip has a small "bristle with small metal barbs". The bristle can
not affect anyone in sealed armor. On a Good or Amazing hit, the barbs penetrate flesh and inject a will power affecting drug. Treat the drug as
a paralytic poison except on a paralysed result the target loses all free will. He will obey any order given to him. The whip holds 8 doses of the
drug and can be reloaded via the handle.
Solar Scorcher
A solar scorcher looks like a long laser pistol with a strip of crystal
embedded in the top. A solar scorcher has a capacitor and can only be recharged in sunlight: in direct light (Amazing) recharging takes one
phase, in Good light recharging takes 2 minutes, and in Ordinary light, recharging takes one hour. The capacitor holds 8 shots and thus the
weapon can be fired even in darkness.
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