Volume 1: Issue 2: Early Fall
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Lasers, Gauss, and Stutter Weapons for 5th
Derek Holland

After playing Fallout 2 and looking through the weapons list in the 5th ed. of GW, I decided to convert some weapons from GURPS Ultra-Tech I & II. I also "converted" some weapons from the Alternity Players Handbook. and tried to make them more GWish. 

Gauss Weapons Converted from GURPS Ultra Tech and UT 2.

The gauss submachine gun fires 3 mm rounds. Its power cell must be replaced after 10 clips.

The gauss battle rifle fires 4 mm rounds. Its power cell must be replaced after 12 clips.

The gauss dragonslayer is the most powerful rifle known. It fires 3.8 mm rounds and expends a power cell in 3 clips. If not used prone, it incurs a +2 step penalty due to its weight.

The gauss close assault weapon fires 18.5 mm rounds (12 gauge). Its power cell must be replaced every 5 clips.

As long as the clip is not damaged, a trained blacksmith, who must know what he is doing and must be at rank 12, can create gauss rounds with a complex skill check (at +3 steps over 8 successes- one per 10 minutes). Any failure on this check will produce rounds that will destroy the weapon (but he/she will know this unless it is a critical failure).

WeaponSkillAccMdRangeTypeDamageActionsClip SizeClip CostHideMassCost
Gauss SMGsmg 0B/A30/60/350HI/Od6w/d8w/d4m46060+242000
Gauss BRrifle 0F/B/A40/80/500HI/Od6+2w/d8+2w/d6m46060-53000
Gauss DSrifle-1F/B70/120/800HI/Gd6+2w/d10+4w/d6m4400400-1815000
Gauss CAWrifle-1F/B/A15/30/250HI/Od8w/d4m/d6m33030-55000

Weapons Converted from the Alternity Player's Handbook
Stutter weapons use sound to stun the target. The Brotherhood of Thought use these weapons extensively.

Charge guns use a plasma explosion to propel bullets much faster and farther than gunpowder. The weapons need both a power cell and a bullet clip. 
These (IMC) are the most numerous artifact weapons as they replaced normal pistols and rifles in the Shadow Age.

The arc, or lightning, gun uses a low powered laser to ionize the air to provide a pathway for the electrons.

Weapon Skill Acc Md Range Type Damage Actions Clip Size Clip Cost Hide Mass Cost
Stutter Pistol Pistol0 F6/12/30LI/Od6+2s/d8+2s/d8+4s41050-41500
Stutter SMGSmg0B/A10/20/80LI/Od6+2s/d8+3s/d10+4s420200+132000
Pistol,
9 mm
Pistol0F12/40/85HI/Od4+3w/d6+3w/d4+2m41550+311000
Pistol,
11 mm
Pistol0F18/30/100HI/Od4+4w/d6+4w/d4+3m41060+211500
Rifle,
11 mm
Rifle0F/B/A100/200/600HI/Od6+3w/d6+5w/d6+3m430/10 60-42700
Arc gun Direct-1F20/40/100En/Gd8+1s/d10+4s/d6+3w26150-104500

Lasers Converted from the Alternity Player's Handbook
To simulate the idea of different types of lasers, here are some suggestions. Only the altered stats are below, the rest are in GW 5th edition.

WeaponSkillRangeDamageCost
VisiblePistols15/30/150d4w/d6w/d3m3000
Rifles75/300/750d6w/d6+2w/d4m5000
IRPistols20/40/200d4+1w/d6+1w/d4m3500
Rifles100/400/1000d6+1w/d6+3w/d4+1m6000
UVPistols20/40/200d4+2w/d6+2w/d4+1m4000
Rifles100/400/1000d6+2w/d6+4w/d4+2m7000
MaserPistols26/52/260d4+3w/d6+3w/d4+2m5000
Rifles130/520/1300d6+3w/d6+5w/d4+3m8000
Xray*Pistols40/80/400d4+5w/d6+5w/d4+4m7500
Rifles200/800/2000d6+5w/d6+7w/d4+5m10000
Graser**Pistols10/20/100d4+5w/d6+5w/d4+4m6000
Rifles50/200/500d6+5w/d6+7w/d4+5m9500

*Xray lasers are Good weapons.
**Grasers inflict R4 on the target and R2 on the wielder.