Wedon (scaly terrors)
John Traglio
STR d3 INT d3+2
DEX d4+2 WIL d4+2
CON d4+1 PER d2+3
dur as CON
AC 8+/7/3/1
Move walk 1
# act 1
RS O/1
Mutations: Fear generation, Night vision, Toxin tolerance
Defects: Thermal intolerance, Severe Phobia (telepathic contact)
Attacks
Bite 6/3/1 d2s/d3s/d4s (LI/O)
Fear See Below
Defenses
Armor d2-1/0/0
-1 vs melee
+2 vs ranged
Skill
Awareness- perception 3
Desc. Wedon are mutant anoles (American chameleon). They are brown with green stripes and are about .1 to .4 meters long.
Encounter: They are feared by most intelligent races because of their fear aura. It is 3 meters in diameter and forces a will check to all those in it with a 2 step penalty once per minute (A and G results- no affect, O- one step penalty to all actions within field, F- run for 1d6 phases, CF- drop what in hand, run for 5d6 minutes, and 3 step penalty to all checks for 2d4 hours). Animals with an INT 0-3 will tend to stay out of the aura even if they are not affected. Non-animals are not affected. If it is attacked, a wedon will try to bite the aggressor into submission. The only thing that drives them away is attempted telepathic contact. Unfortunately very few people try this.
Habitat/Ecology: Wedons live where there is food for them, which includes small animals, most herbaceous plants, carrion and fruit. Because of the fear aura, wedon have a low hatchling mortality rate, each pair may have between 6 and 8 hatchlings surviving per year. Because of this, they are considered a walking plague. The only predators that might eat a wedon are usually to large to consider them food. Those towns that know of wedon will usually consider them more deadly than large predators and will react accordingly.
Ecological data:
Biome Temperate: forests, grasslands, and hills
Encounter Chance: unlikely
Group size: 5d6+
Organization: pack
Niche: high level herbivore
Intelligence: subsentient |