Lorida Orp
John Traglio
NUMBER: 1d20+5 (1d20+15)
MORALE: 2d6+6
HIT DICE: 12d8
ARMOR: 2
SIZE: 2.5 meters at the shoulder
LAND SPEED: 3 / 900 / 18
MS: 1d10+10 IN: 1d6+12
DX: 1d10+7 CH: 1d10
CN: 1d10+6 PS: 1d12+11
ATTACKS: 4 Claws (1d10 damage each)
2 Stingers (1d6 damage + intensity 11-18 poison each)
Weapon (by weapon type)
ORIGINAL STOCK: Florida Bark Scorpion
MUTATIONS: Taller, New Body Parts, Modified Body
Parts, Total Carapace, Heightened Intelligence, Heightened Sense (Sight)
HABITAT: Any Forest or Jungle or Ruins
DIET: Large animals, including humans and
humanoids
DESCRIPTION: The Lorida Orp has the brownish
color of its ancestor. It has two sets of claws that it uses very well.
The first pair of legs have mutated to large arms and the second pair of
legs have also mutated to arms, though smaller than the first. The
lorida orp has two tails, one has venom causing paralysis for 1d20
rounds and the venom of the other tail causes death.
The lorida orps are very fond of guns, knives,
swords, and axes of all Tech levels. They will go to great lengths to
obtain ancient weapons. The lorida orp, if able, will attack a foe from
afar with any firearm it may have; and then it will engage its prey in
hand to hand combat using any weapon it may on hand and it will also use
its natural weaponry.
As a whole, lorida orps are xenophobic as several
races consider their young to be a delicacy. However, there are two
races that the lorida orps get along with; the spider lill and the drax
(see next issue). Also, there is the rare lorida orp that seeks to
venture from its familiar surroundings and lead the life of an
adventurer.
Lorida orp encounters are usually with a male patrol,
any one unfortunate enough to find a base camp will have to deal with
very irate and protective females and even the young will fight. If any
children are killed the lorida orp tribe will track the wrong doers back
to their village and kill any adult they find as well as burn
everything.
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