Seps (Land sharks) - Standard 
STR d8+10 INT 1 (an d4)
DEX d3+2 WIL d8+8
CON d6+8 PER 1 (an. d3)
dur as CON X 1.5
AC 8+/7/3/1
Mov swim 4
# Actions 1
RS O/1
Mutations: Skeletal Enhancement, TK Burrowing
Defects: none
Attacks
Bite 18/9/4 d6+3w/d8+2w/d6m (LI/G)
Defenses
armor d6 (LI), d4 (HI), d3 (En)
+2 vs melee
+3 vs ranged
+2 for cover modifier when underground
Skills
Movement; Stamina- endurance 6; Awareness- perception 6; Investigate-track 6
Seps - C. canus

STR d8+10 INT 2
DEX d6+2 WIL d8+8
CON d6+8 PER 1
dur as CON X 1.5
AC 8+/7/3/1
Mov walk 4
# Actions 1
RS O/1
Mutations: Skeletal Enhancement, New Body Parts - Legs, Blind (D)
Attacks
Bite 18/9/4 d6+3w/d8+2w/d6m (LI/G)
Tail Swing 15/7/3 d6+1s/d6s+3/d4+1w (LI/O)
Defenses
armor d6 (LI), d4 (HI), d3 (En)
+2 vs melee
+2 vs ranged
Skills
Movement; Stamina- endurance 6; Awareness- perception 6; Investigate-track 6
Encounter: This pack sep, is totally blind and must use its electrical detection to find food. Most animals are not able to escape its detection but plants and fungus produce no response from them. Most often found in groups of 2d4 these seps will try and surround prey and attack from several angles at once.
Seps - C. arthropodus

STR d8+10 INT 1 (an d4)
DEX d6+4 WIL d8+8
CON d6+8 PER 1 (an. d3)
dur as CON X 1.5
AC 8+/7/3/1
Mov walk 6
# Actions 1
RS O/1
Mutations: Skeletal Enhancement, New Body Parts - Crab legs, TK Burrowing
Attacks
Bite 18/9/4 d6+3w/d8+2w/d6m (LI/G)
Defenses
armor d6 (LI), d4 (HI), d3 (En)
+2 vs melee
+2 vs ranged
Skills
Movement; Stamina- endurance 6; Awareness- perception 6; Investigate-track 6
Encounter: Found near shallow shores in salt lakes and the ocean. This sep will usually bury itself in the sand or shallow water and wait for prey to wander nearby giving it a +3 bonus to escape detection by its victim. The attack is a quick lunge and bite with the goal of pulling the prey under the sand with it.
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