Organic Mutations for 5th
Derek Holland
These mutations are the result of genetic manipulation. The PSHs already are manipulated and thus do not get any of them (unless the GM says otherwise). Those mutant humans that have these are descended from humans that were altered but did not get the genetic stabilizing treatment. As some have identical effects to existing mutations, the GM might want to drop those in favor of these.
Improved Heart
Ordinary, Permanent, CON
The mutant has +1 to his CON score.
Improved Muscles
Ordinary, Permanent, CON
The mutant has +1 to his STR score.
Altered Muscle/Neural interface
Ordinary, Permanent, CON
The mutant has +1 to his DEX score. This mutation must be rerolled if Improved Brain was already rolled or selected.
Improved Kidneys
Ordinary, Permanent, CON
The mutant needs only 3/4 of the normal amount of water.
Improved Brain
Amazing, Permanent, CON
The mutant has +2 INT, and quick thinking at the cost of slow reflexes. This is due to the neural/muscle interface being overwhelmed with information.
Improved Lungs
Good, Permanent, CON
The mutant can hold his breath for twice as long and has -2 step bonus vs any gas attacks, including poison.
Improved Digestive Tract
Good, Permanent, CON
The mutant needs to consume 1/2 of the normal amounts of food and water.
This is cumulative with Improved Kidneys.
Altered Eyes
Good, Permanent, CON
The mutants eyes are/have (roll a d10):
1-3)- Cat's eyes: this is a minor physical change that allows night vision.
4-6)- Thermal Vision: as per mutation
7-9)- Insect's eyes: this mutation gives a +2 step to any Awareness-perception checks vs moving objects. It also reduces any reading attempts to (language - 2)
10)- Eagle's eyes: this mutation gives the mutant 10X vision. Because of the space needed for the enlarged eyes, the mutants INT is reduced by 1.
Enhanced Taste
Ordinary, Permanent, CON
The mutant's sense of taste is much more refined. He can identify any substance he has tasted before and can detect impurities in his food at 15ppm
Improved Liver
Amazing, Permanent, CON
The mutant has a -4 step bonus to CON feat checks dealing with all poisons. Alcohol and drugs have no affect on the mutant.
Improved Spleen/ Improved Lymph System
Ordinary, Permanent, CON
The mutant has a -1 step bonus to CON checks dealing with diseases.
Hibernation
Good, Permanent, CON
The mutant hibernates during the winter. As it is a part of his very nature he will not try to stay wake during the winter. He must gain 1/6 of his normal body weight in the fall to prepare for the coming season. He shall remain asleep from November to March (in the northern hemisphere). During that time, only by receiving wound damage, will he awaken. And then he is at +3 to all actions until he can go back to sleep. This mutation is very common in the far north.
Magnetic Detection
Amazing, Permanent, INT
This is actually 2 mutations (roll any die). Even - Allows the mutant to always know where magnetic north is.
Odd - Allows the mutant to detect ferrous metal- over .5 Kg at a range of 10 meters. Both are engineered abilities based on a species of bacteria that uses tiny chunks of iron to detect the magnetic field of the planet.
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