Bloodhound
Creature by JRBT with assistance from Brutorz Bill
STR 11 (d4+9) INT 4 (Animal 13 or d4+11)
DEX 10 (d4+8) WIL 13 (d4+11)
CON 10 (d4+8) PER 3 (Animal 11 or d4+9)
dur as CON AC 15+/14/7/3
Mov sprint 56, run 36, walk 10 # act 3
RS Ordinary/2
Attacks
Claws (x2) 12/6/3 d4w/d6w/d6w LI/O
Bite 14/7/3 d6+1s/d6w/d6+3w LI/O
(+anti-coagulant saliva resulting in 1 point of wound damage every 3 rds.)
Blades
Appendage blades 14/7/3 d4+2w/d6+2w/d4m LI/O
Tail blade (rear attacks only) 12/6/3 d4w/d4+1w/d4+2w LI/O
Defenses
+1 resistance modifier vs. melee attacks
+1 resistance modifier vs. ranged attacks
Armor : d4-2(LI), none (HI), none (En); (The creature also has a spiny
ridge along it's back that provides an armor of d4+2 vs. LI attacks from
behind.)
Skills
Unarmed Attack (11)-brawl (13), Stealth (11)-shadow (13 ), Movement (10
)- race(12 ), Stamina (10)- endurance (13), Awareness (13 )- perception
(14), Investigate (14 ) -track (18 ), Resolve ( 13 ) -physical resolve
(15 ).
Mutations/powers: Enhanced Sense
(Hearing), Hyper Sense (Smell), New
Body Parts (Bony-blade-like appendages, spiny ridge along back), Natural
Attack (blade-like limbs & tail), "Poison
Attack" (their saliva contains an anti-coagulant agent; the
poison has an onset time of ten minutes, maximum duration four hours. A
Con check ,(with a +1 step penalty) must be made after the initial bite,
if failed, additional checks can be made every hour thereafter. A
successful check indicates normal clotting factors have returned. Until
that time firm manual pressure must be maintained in order to prevent
bleeding. Otherwise the victim loses 1w point every 5 rounds from blood
loss. This will continue until clotting factors are restored or the
victim dies.
Drawbacks: Diminished Sense
(Sight-totally blind).
Desc : The Bloodhound is a viscous mutant canine mutt,
with an evil attitude. These beasts not only kill for food, but for
pleasure as well. Despite their lack of sight, they have uncanny senses
of hearing and smell that more than compensates for any vision related
deficits. They have two bony blade-like appendages, a dagger- like tail,
that is mainly used to swipe at those sneaking in from behind and a very
nasty bite. The hound's bite is particularly foul, not only does one
have to worry about the long fangs, but, the beast's saliva has an
anti-coagulant in it, thus, even if the prey gets away, there will be a
nice blood trail to follow. Coloration varies from hound to hound, the
true mongrelness of the species coming out. Bloodhounds are about the
size of a Rottweiller.
Combat : These ferocious hounds kill not only for
food, but simply for the sake of killing. Often a pack will deliberately
wound prey and let it "escape" so that they can have a
"little fun" following the poor wretch's blood trail. Moving
in for the final death blow only when the pitiful creature can go no
further.
Hab/Soc : Certain beings have begun using these dogs
as hunting and guard animals. Most of the "civilized" races (Sleeth,
Dabbers, etc.) balk at such a concept, but many of the more evil minded
ones (Serfs, Badders etc.) consider the Bloodhounds worthy pets. Even
the occasional dark-minded Jaka Beastmaster will tame/train these
beasts. Indeed a Bloodhound trained by a Jaka Beastmaster is worth a
considerable sum. As long as, the Bloodhound is well fed, it does its
job, though they must be raised from pups...any mistreatment results in
the master becoming food...
The Red Death Alliance has a particular fascination with this beast. It
has been reported that the Alliance's assassins have used the beasts
saliva, for truly horrendous effects. One anonymous source reported that
the Friends of Entropy have even approached the Shapers in an attempt to
get the saliva synthesized for more widespread use. It is assumed the
Shapers refused, at least one certainly hopes so.
Biome : Scattered throughout Meriga (typically
Temperate zones, though "pets" go wherever their master takes
them.)
Encounter chance: Possible
Group size: 2-12
Org : pack
Niche : Large carnivore
IQ : High-order animal
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