Conversion by Brutorz Bill
Converted from White Dwarf #52 (original creature by Fred Lee Cain).
STR 4-13 INT 4-14
DEX 4-14 WIL 7-15
CON 7-15 PER 4-12
dur as CON Action Check : 14+/13/6/3
Mov: Walk 4 , Run 10 , Swim 8 # act. 2
RS: Ordinary/2
Attacks:
Weapon as weapon
Defenses:
variable defenses
Free Broad Skills
Athletics, Movement, Stamina, Knowledge, Awareness, Interaction.
Desc : These rare mutant humanoids are extremely tall (6'6'' average)
and extremely thin with an average lifespan of 80 years. They have
gaunt, somewhat homely features; long pointed nose and chin, large ears
and long, lank greenish-grey hair-like tiny flat reeds. Their large
webbed feet are duck-like and horny, while their skin is a muddy dun
color.
Cmbt: If at all possible Marsh-wiggles avoid combat. This does not
mean they are weak and helpless. Far from it, living in the marsh-lands
of Meriga, the wiggles must face a whole host of dangers, such as Mud
Puppies & Gators. When armed & armored for combat wiggles tend
to wear leather or studded leather armor, In combat they rely mainly on
sling, spear (long), bow and occasionally a trident. If possible,
Marsh-wiggles will attack from ambush with ranged weapons, attempting to
drive away opponents. They never pursue a foe beyond their marshlands,
unless fellow wiggles have been kidnapped/captured.
Hab: They dwell in temperate fens or marshy areas abundant with
rushes, cat-tails, reeds and low stunted trees where their drab,
homespun earth-color garb (drab yellow/green in Spring) added to their
natural appearance renders them almost invisible.
Soc : Their habitual expression is one of quietly resigned,
fatalistic melancholy for few beings have a more dismal view of life.
Marsh-wiggles tend to a dolefully forlorn pessimism-not whining or
complaint but with a dismally philosophical acceptance; "it's no
use worrying; nothing's going to turn out right anyway!" (Some
other races may find this mildly amusing.) Despite this, wiggles are
neither cowards nor quitters. In fact, this attitude may be more a
preparation in case anything does go wrong. They might not be as
sincerely mournful as they let on for they are not inclined to despair,
even when the going gets rough.
This quietly fatalistic resolution and indominability is coupled with
a gentle decency and accommodating nature. They are neither inhospitable
nor unconcerned over injustice or the hardships or others. As generally
'good' people, they can be charitable, courteous, obliging and brave.
A solitary race, they dwell in wigwams of bark, rushes or tanned
hides; either alone (50%) or as a family unit- a married pair with 1-3
children. Sometimes an entire clan is scattered over a wide area. They
are 80% likely to be encountered in their settlement. Enjoying their
privacy, they live quietly, fishing, fowl-netting, hunting and farming a
little.
Marsh-wiggles are extremely reluctant to leave their quiet peaceful,
mostly uneventful life to go exploring. On the rare occasion that one
does, other wiggles consider it 'strange' and 'too full of high
spirits'. Though even these adventurous ones avoid hot, arid lands.
Encounter chance: Slim
Group size: 1-4
IQ: Sentient