POST-APOCALYPTIC
CAREERS
by Lord Irish
Cyberpunk
Cyberpunks are pure strain humans or androids
outfitted with conspicuous cyber gear and more often than not - a
bad attitude. They are usually mercenaries for hire and/or enthralled to
whomever outfitted them with their hardware. Even
"free-willed" cyberpunks tend to latch onto a group, as their
high-tech implants often make them the targets of both fearful
primitives and envious, technologically advanced cultures.
Mutants and mutated animals are rarely cyberpunks. The
knowledge and resources necessary to outfit a humans and androids with
cyber gear is rare enough; further modifying this technology to work
with beings lacking the requisite DNA "fingerprint" is all but
impossible.
Signature Equipment: Body plating or
Cyberlimb; Nanocomputer; BattleKlaw or Subdermal weapon
mount; Optic screen; Pistol, semiautomatic or needler or
tangler (mounted)
Skill Package: Armor operation Combat
armor; Melee weapons Powered weapon; Stamina Endurance.
Cost: 29 points.
Junkrat
Adopted from the Reign of Steel campaign setting by
Steve Jackson Games
Junkrats live in or near the ruined sprawls
(metropolitan areas) of Gamma Terra. Here they scavenge for food,
artifacts, and useful bits and pieces of equipment that they juryrig
into something useful.
Junkrats differ from nomads in that they usually
maintain one or more permanent residences or hideouts within a given
territory. Solitary junkrats wont easily reveal the locations of such
hideaways, and it is a taboo punishable by exile or death among junkrat
tribes to betray these locations. In any case, junkrat hideaways are
generally well-hidden, well-stocked, and well-defended.
Signature Equipment:
Bedroll; Toolkit; Lantern; Musket, flintlock
Skill Package:
Ranged Weapons - Rifle; Technical Science Juryrig;
Street Smart Ruins knowledge. Cost: 30 points.
Postals
Postals are a combination of the Pony Express riders
from Americas Old West and Medieval heralds. Some postals are
independents who ferry information across Settle and beyond for money;
others are the trusted messengers of a tribe, warlord, or city-state; a
few are simply adventurers who enjoy the excitement of constant travel
and spreading the latest news and gossip from place-to-place.
Because of the nature of their work, postals
whether traveling alone or in a group are usually well-armed,
well-armored, and prone to shooting first and asking questions later. In
fact, the expression "going postal" means the same thing on
Gamma Terra that it does today in the real world!
Signature Equipment:
Bulletproof vest; Rations, packaged; Rifle, hunting; Water condenser
Skill Package: Animal Handling Riding
2; Movement Trailblazing; Navigation Land;
Ranged Weapons Rifle. Cost: 32 points.
Sawbones
Sawbones are usually (but not always) members of the
Healers cryptic alliance. They are wandering healers of varying skill
and repute. The best and noblest among them are almost mythical figures,
welcome in all but the most xenophobic communities and respected by
sentients of all genotypes. The worst are feared and hated butchers,
often dealing in defective cyber gear and/or illicit organ harvesting.
Sawbones occupy a niche in the post-apocalyptic world
not unlike that occupied by the clergy of Medieval Europe; their skills
and collective reputation give them a degree of power and influence in
post-apocalyptic society that is often more potent than any ancient
artifact or mutant power.
Signature Equipment: Bedroll, First
Aid Kit, Lantern, Pharmaceuticals - various
Skill Package: Life Science Mutations;
Medical Science Surgery 2, Treatment 2. Cost: 30
points.
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