Volume 1: Issue 1: Inaugural : Aug 2000
Back to the Contents Back to the Contents

The Missing Marsupials
Tormentor (Neil Whitlow)

Mutant Opossums have always been one of my favorite species of Gamma World mutant animals. Thus, I will begin with marsupials in my attempts to start fleshing out the parts of the animal kingdom left open for GM interpretation by Andy Collins’ "Gamma Squirrels and Mutant Moose" article in Dragon Magazine #272

Following the same guideline format presented in the Dragon article, I present several members of the marsupial family.

The Opossum is the only native North American animal presented here. Hopefully the other marsupials can be of use to GMs operating campaigns in other parts of the world and/or GMs who allow for the flourishing of pre-apocalypse zoo populations.

Table 1: Mutated Animal Traits

     

Movement Rates

Type

Traits

Size

Ground

Fly

Swim

           

Marsupial, Medium

Natural Attack
Night Vision

Medium

Full

None

Full

           

Marsupial, Small

Natural Attack
Night Vision

Small

½

None

½

Table 2: Mutated Animal Free Broad Skills

Type

STR

DEX

CON

INT

WIL

PER

             

Marsupial, Medium

Athletics

 

Stamina
Survival

Knowledge

Awareness

Interaction

             

Marsupial, Small

Athletics

Stealth

Stamina

Knowledge

Awareness

Interaction

Table 3: Mutated Animal Ability Scores

Type

STR

DEX

CON

INT

WIL

PER

             

Marsupial, Medium

7-15

5-15

5-15

5-13

5-14

4-14

             

Marsupial, Small

4-13

6-15

4-14

4-12

5-14

4-13

Table 4: Animal Mutation Points

Type

Points

   

Marsupial, Medium

4

   

Marsupial, Small

5

Bandicoot (Marsupial, Small):
Natural Attack (claws). -1 mutation point.

Cuscus (Marsupial, Small):
Natural Attack (claws). Prehensile tail.
Prehensile feet. -2 mutation points.

Kangaroo (Marsupial, Medium):
Natural Attack (kick).
Free Broad Skill - Unarmed Attack. -2 mutation points.

Koala (Marsupial, Medium):
Natural Attack (claws). Prehensile feet. Bonus Mutation – Toxin Tolerance. -3 mutation points.

Opossum (Marsupial, Small):
Natural Attack (teeth). Prehensile tail.
Can play dead for up to two hours (heartbeat and respiration are imperceptible). -2 mutation points.

Quoll (Marsupial, Small):
Natural Attack (claws, teeth). –2 mutation points.

Rock Wallaby (Marsupial, Small):
No Natural Attack. Gains –1 step bouns to Athletics-climb. +1 mutation point.

Sugar Glider (Marsupial, Small):
No Natural Attack. Bonus Mutation – Gliding. +1 mutation point.

Tasmaniam Devil (Marsupial, Medium):
Bonus mutation – Improved Natural Attack (claws, teeth). –2 mutation points.

Wombat (Marsupial, Medium):
Natural Attack (claws). –1 mutation point.