Converted 4th
Mutations to 5th
by Derek Holland
Regeneration
Amazing, Automatic, CON (second version costs 5 mutation points)
Regeneration has 2 forms, the first (which costs 4 mps) allows the gives
the mutant +2 bonus steps in recovering stun points and the mutant
regenerates 1 wound point per hour of rest. The second (which costs 5
mps) gives the mutant +1 bonus step to a physical resolve check for
mortal damage. If the result is good or amazing, the mutant will not
die, and he will regenerate one mortal point per day of rest. If the
result is ordinary, the mutant stops losing mortal points and must make
physical resolve checks each hour to see if he starts regenerating the
lost points. If the result is a CF, the mutant dies horribly as his body
twists itself in trying to heal. The mutant must also eat 3 times the
normal amount while healing or lose one CON point for every 3 mortal
points regenerated. He will regain the CON points after consuming the
needed amount of food.
Sonic Blast
Amazing, Activated, CON (requires 5 mutation points)
Once per round the mutant can release a unleash of high-decibel sound.
It affects everything in a cone 3 meters by 10 meters and does damage
according to a CON feat check: M- d4s, O d6+2s, G d4w, A d6+2w (O/En). A
CF does d6+2s to the mutant. If the mutation is used more than 10 time
in an hour, each additional time costs the mutant a fatigue point.
Immunity to Damage
Amazing, Automatic, CON
The mutant is immunr to: 1) sonic attacks, 2) empathic and telepathic
attacks, 3) gas based attacks, 4) paralysis, 5) corrosives/acids/bases,
6) liquid poisons/chemicals, 7) life leech, 8) diseases/bioweapons, 9)
GM's chose, 10) player's chose.
Gas Generation
Good, Activated, CON
The mutant can emit a 2 meter diameter sphere of vapor from a specific
location on his body that does one of the following:
1) Stench- all within the cloud, except the mutant, moves at 1/2 speed
and is unable to do anything but retch while in the cloud.
2) Blinding- all within the cloud, except the mutant is blind for all
time spent in the cloud and for d4 phases after he leaves it
3) Poison- q.v. Poison Attack
4) Hallucinogenic- the victim sees hallucinations for all the time spent
in the cloud and for d4 phases after leaving it. Q.v. confusion for
possible effects.
5) Paralytic- q.v. Poison Attack
6) Burning- the cloud does damage according to a CON feat check: M d4s,
O d4w, G d6+1w, A d8+2w, CF d4w to mutant.
Force Field Generation
Amazing, Activated, WIL
For 5 rounds every 4 hours, the mutant can raise a personal force field
that acts as armor- 2d4 (LI), d6 (HI), d6 (En).
Molecular Disruption
Amazing, Activated, INT
Once per day, the mutant can destroy the molecules of a single object
that masses .5 to 10 kg depending on the substance (the GM must
determine the amount). To larger objects, it carves a hole out of it
(but it can still only affect one object when dealing with small
things). To living flesh, it does damage according to a INT feat check:
O d3w, G d6w, A d2m. A CF does d3w to the mutant.
Teleport Object
Good, Activated, WIL
The mutant can teleport one object per 4 hours. It can be no more than
20 Kg and it can travel no more than 10 Km. This can be only be used to
go to a location the mutant has studied for an hour.
Teleportation
Good, Activated, WIL
The mutant can teleport himself up to 10 Km with up to 30 Kg of
equipment. This can only be used to go a location the mutant has studied
for 2 hours.
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