Gamma World
Equipment
by Chris Conboy
Translux
Capsules: Used by the ancients for medical diagnostics, makes user
translucent.
Duration: 10 - [CON/4] hours
Intenstiy: 2d6 (Use this number vs Sense or Perception contest
to see ingester, add 1-6 due to darkness)
Mass: 1kg/500
Pemekan: A concoction of meats and
berries, provides all sustenance for a full day, and also heals 1 hit
point.
Mass: 1kg/day
Smelling Salts: Allows a CON roll to awaken a
sleeping individual.
Must fail the CON roll to succeed. To awaken a comatose individual must
fail a CON +5 roll.
Mass: 1kg/200
Regeneradose: Heals permanent
damage. One of these red spraytubes
takes affect in 20 - CON days. Only one dose can be used at a time,
additional doses will each cause 1 point of permanent damage. Intensity:
1d6 of permanent damage healed.
Blowgun,
Advanced: A 21st Century version of an ancient weapon. It is made of
aircraft aluminum in 3 short sections that are screwed together. A
rubber mouthpeice on one end and a sight on the other. A steel dart is
used in conjunction with a poison or drug, packaged in quantities of 20.
Medical darts were made that contain 1 dose of various types of medical
drugs, other darts are either poison filled or empty and can be filled
with anything. The medical darts have the same effect as the usual
jetspray injector, available in the same variety of medications, and in
some cases the standard jetspray tubes can be fitted into the darts
themselves. A successful hit on an unarmored target means that the
medicine or poison has injected its dose. 1 round is required to
assemble the blowgun, 1 round to load it, and 1 round to sight the
target. Don't inhale.

Range: 25 meters
Mass: 2 kg
Length: 2 meters, 0.7 meters unassembled
Damage: 1d3 + drug
Steel Dart Length: 8 cm
Steel Dart Mass: 1 kg/20
Blowgun
Repeater: Attaches to the front of a blowgun in place of its
mouthpeice, holds up to 5 darts. Each dart automatically slides into
place after the current dart is fired.
Mass: 0.5 kg
Length: 20 cm
Hawk K5 Laser Pistol: Works just like a
standard laser pistol except the Hawk K5 has a power setting defined in
terms of "energy units", or EUs. A fully charged Hawk K5 has
10 EUs, with a power setting
from 1 to 10. Any combination of shots may be taken, even a single shot
at 10 EUs. One round is required to change the setting. The resulting
damage is multiplied by the EU setting. This weapon was experimental and
not in wide use; it will be rare. Each shot causes the pistol to heat
up, the higher the setting, the hotter it gets. A humming sound is
produced, greater intensity humming at higher settings. Each time the
weapon is fired roll a d20: if the result is less than the EUs spent the
gun explodes, for 1d6 + 1d6 / EU setting, with a radius of effect of 3
meters. The wielder's armor is counted as 3 classes less for the damage
from this explosion, anyone else nearby counts armor normally. If the
weapon explodes no shot is fired. This is considered both a light and a
heat attack, and produces a reddish pink beam. May only be fired once
per round. When the weapon is found roll 1d4; 1 = +2 infrared sight.
Damage:
3d6 per EU
Range: 35
Cell: 1 Yellow Hydrogen Cell/10 EUs
Length: 0.5 meter
Mass: 1kg
To Hit Bonus: +2
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